Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Bugfixes
- [UBR] Fixed missing tooltip in craft portraits
- [UBR] Fixed big splotches of missing textures on map
- [UBR] Fixed auto paying of alliance crews not working with new overview
- Fixed an issue with renaming alliance crafts
- [UBR] Fixed missing transfer of ships to alliance
Old Bugfixes
"These have already been released last week, they're only mentioned here for the sake of completeness."
- Implemented correct localization of hyperspace cooldown error message
- Cargo tab now uses the correct plural form
- Transaction strings in Smuggler's Market are now translated correctly
- Updated German Localization
- Fixed dock AI crashing when no fly state is set and flyTarget is nil
- Fixes error messages from remotely calling functions returning tables
- Fixed map commands crashing when ordering differently than over the map
- Fixed Trading System crashing when being from outside when it wasn't installed yet
- Fixed a crash in new ShipUI for ships with large amounts of cargo
- Fixed a crash when assigning orders to turret groups after the ship was destroyed or the sector was changed
- Fixed errors in buy/sell order filter fields due to bad patterns
- Resource shortage bulletins are now translated correctly
- Delivery bulletins are now translated correctly
- [UBR] Added check to prevent players from setting an empty craft name
- [UBR] Changing a block now checks the maximum allowed volume
- Improved handling of broken interaction between buy/sell goods ai and trading system
- [UBR] Fixed ships boosting away or into things
- [UBR] Fixed ships boosting for too long while following
- [UBR] Fixed several graphical errors when undoing scaling the ship in build mode
Hotfix Update 13-12-2018
Scripting API
- Added getAllies(factionIndex) function to query all allied entities of a faction
- Added belongsToFaction(int, id) function to quickly check if an entity of a specific id belongs to a specific faction
Hotfixes
- Fixed several issues reported via crash reporter
- [UBR] TurretAI now no longer shoots down torpedoes fired at factions with neutral relation standing (allies only)
- [UBR] TurretAI now no longer shoots down torpedoes fired by allies, except if targeting own shipss
- [UBR] Fixed an issue with inviting players to groups
