Developer postOriginal post (opens in a new tab)

Quick Update

Thought I'd let you know about something we're working on today.

This is a shot of a completely generated level - it conforms to the city map and has items in which have been taken there by the faction which owns it.

At the moment, Ian is working on procedurally generating patrol routes so we can use the stealth mechanics in any level, as well as a system to allow the player to deploy units in various positions at the start of the level.

We want to make sure that every generated level is exciting and relevant, that there are no dead turns and that you can use a full range of tactical options when approaching them...