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Update Version: 0.0.362

A new version is now available. Some of the major AI bugs are about to be fixed with the next updates.

Changelog

Version 0.0.362

Production Window improved and bugs have been solved. It should now show all information and not disappear anymore. It can also be moved around. Crafting and Cooking still has a few issues, these will be solved next.

Units don’t get stuck inside constructions anymore, but can still be trapped by surrounding objects.

Visited houses now remain open. Later on there will be various options for this behavior.

Shanty Shack, the one of the screenshots, can now be build.

Placeholder boxes now have textures.

Empty inventory: Select one or more units and Right-Click on a Storage to store their resources.

Added Texture quality to settings, use these to reduce graphic glitches or to improve performance.

Fixed issues of the Construction Menu and added missing images

Dead Animals no longer talk.

Camera scrolling was deactivated at the “Interaction and construction” menu on the lower right corner.

“Inventory empty” appears if nothing is in an inventory such as those of the citizens. Also the fill bar of the unit’s inventory updates now.

Choose between Celsius and Fahrenheit (though temperature doesn’t matter yet)

Units prefer their current job and do not run to the same resource pile anymore.

Animals do no longer use the toilet and citizens prefer toilets over the wild.

Residential houses contain a few random elements.

Cheat "God Mode" added for testing purposes. Open the console (End-Key) and type in God_Mode_On or God_Mode_Off to disable it. This can be useful to bypass the lack of Savegames.

A few other improvements.

Upcoming

Ability to demolish buildings.

AI updates.

Fence construction tool.