Hi guys,
Today we have uploaded a new fix rfelated to the Importing library.
The first, most important, fix is related to the re-importing of a model that has just been instanced into the scene.
We have made tests on static and also skinned modesl without problems, in any case you can report us if you have problems with your models.
Finally models with many tris (>100.000) can be imported without problems, even if you have to wait a bit expecially if your model has many many many tris (>400.000)
Another important fix is related to the GameMachine tool:
we have locked the FSM editing from the Nodes Graph when "showSimul" button is checked AND also disabled "showSimul" button when something change from the FSM State editor.
To Re-enable the button you have to push "apply" button from the FSM tab. This prevent system from crashing when "ShowSimul" is enabled.
There are also some other minor changes.
Following are complete release notes:
RELEASE NOTES
- BUG FIXED: Crash when importing a model already existing into the scene
- BUG FIXED: Crash when start/stop simulation of a FSM while editing the FSM
- Added parameter collisionLenMul to the IsOnGround GameMachine Action
- BUG FIXED: Crash when trying to replace existing materials into import dialog
- BUG FIXED: When importing models with high number of vertices and tris (>100.000) the engine freezes
- BUG FIXED: Object placed intom the scene from Imported prefabs with strange symbol names (due to other alphabets) make engine crash when selected.
Hoping you appreciate,
PROFENIX STUDIO
