Hi guys,
THE MAIN BUG
We have fixed a bug related to the importing procedure.
The problem wasn't due to the import algorithms themselves BUT to the editor UI.
If you don't use the Drag'n'Drop system, sometimes the order in which importer parameters dialog and report dialogs disappear was wrong causing crashes JUST after terminating the importing procedure.
Infact users that experienced crashes said that models where perfectly imported.
The bug has been FIXED, so now you can import models either via Drag'n'Drop and via classic "import" button.
ANOTHER SUBTLE BUG
We have also discovered and FIXED another bug causing crashes.
When you delete an object from the editor and this object uses a GameMachine FSM that sends delayed events, sometime the engine could crashes.
The solution was simple BUT hard to find: simply erasing the FSM from events queue when it is destroyed together with the owner object (I know this is a bit technical but it works :)).
Hoping you appreciate,
PROFENIX STUDIO
