Hi guys,
We have just updated S2ENGINE HD to 2018.1.14 version.
DEBUG
In this version we have made a massive Debug regarding:
- Models and animations Importing
- wav sounds loading
- GUI editor
- DDS textures importing
- Building Generator
- and much more...
Also many leaks have been fixed regarding editor layout and Building generator.
ADDITIONS
We also have added some new features like:
- New game machine action material UV offsetting
- New "noise" parameters for Cutscene tracks (useful expecially for simulating the "hand-shaking" camera movement effect)
- New GAMMA control FX tool parameter
RELEASE NOTES
- - [NEW] Added parameter "outputGAMMA" into ToneMapping group of FX postProcessing tool
- - [NEW] Added parameter "dithering" into FilmGrain group of FX postProcessing tool
- - [BUG FIXED] Crash when deleting a cutscene while it is playing into a GameMachine
- - [ISSUE REMOVED] If you select an object from hierarchy tool, NOT all opened tools are updated (just like selecting the object from outliner)
- - [BUG FIXED] Importer Crashes if imported model/scene has some node/object without a mesh
- - [NEW] Added report strings if you import models/scenes with some nodes/objects without a mesh
- - [BUG FIXED] Crash when import a mask with more than 8 bits per channel into a material layer
- - [NEW] Added report when importing a mask with more than 8 bits per channel into a material layer
- - [BUG FIXED] When Drag'N'Drop a resource on selected object inside SceneViewport, the object isn't refreshed if Class tab is hidden
- - [NEW] Added "SetMaterialUVOffset" action in GameMachine
- - [NEW] Added parameter "Clipper" to light and staticlight class objects
- - [ISSUE REMOVED] NOT all WAVE files mono/stereo 8/16bits per channel can be loaded.
- - [NEW] Added "CURSOR_OVER" event in GameMachine
- - [NEW] Now Buttons send a "CURSOR_OVER" and "CURSOR_OVER_buttonName" events when cursor is over them
- - [BUG FIXED] GetMousePos action doesn't take into account Main render viewport coordinates
- - [BUG FIXED] Pick action doesn't work
- - [NEW] Removed parameter "distance" from Pcik action
- - [NEW] Added "IsMouseButtonPressed" action in GameMachine
- - [NEW] Added "hitmask" parameter to Pick action
- - [NEW] Added "debug" parameter to Pick action
- - [BUG FIXED] "hitmask" parameter in RayCast action doesn't work
- - [ISSUE REMOVED] Drag'n'Drop of assets doesn't work on state actions
- - [NEW] Added "outputFace" parameter to GetHitInfo Action
- - [BUG FIXED] Drag 'n' Drop of a material onto an object in sceneViewport doesn't work right if Materials visualization is off
- - [NEW] Now Buttons send a "CURSOR_EXIT_buttonName" events when cursor exists from over state
- - [LEAK REMOVED] When setting clouds weather texture channels temporary textures aren't deleted completely
- - [NEW] Added "NoiseAmplitude" and "NoiseFrequency" parameters to cutscene tracks
- - [BUG FIXED] CutScene Track parameters sliders do not work
- - [NEW] New system for cutscene name numeration
- - [NEW] Added an alert for avoiding cutscene name duplication
- - [NEW] Added "smooth" parameter to cutscene "Rotation" track
- - [BUG FIXED] Crash when importing FBX animations that contains a root node owning keyframes and checking the flag "CollapseFBX". This happens expecially when exporting from Blender leaving checked "key all bones" option.
- - [BUG FIXED] Crash when importing non-compressed DDS textures
- - [BUG FIXED] Crash when importing file contains too many objects
- - [NEW] Improved report after import procedure dialog text formatting
- - [ISSUE REMOVED] When creating or selecting a new object "reshape" mode for AI areas objects isn't disabled
- - [ISSUE REMOVED] When creating or selecting a new object "connect" mode for AI points objects isn't disabled
- - [ISSUE REMOVED] In the project creation dialog isn't possible to deselect a DLL or an ASSET PACKAGE after it is selected
- - [LEAK FIXED] When resetting the layout some tabs remain in memory
- - [BUG FIXED] If you clone a widget from GUIeditor the widget selection is lost from editor treelist and cannot be selected again
- - [BUG FIXED] If you clone a widget from GUIeditor after freezed or freezed/unfreezed the scene the engine crashes
- - [BUG FIXED] if you open GUI viewport hiding SceneViewport and then try to clone a widget, the widget isn't cloned.
- - [BUG FIXED] If you clone a widget from SceneViewport the GUI editor treelist isn't updated
BUILDING GENERATOR
- - [BUGFIX] When saving the building files the browser isn't updated (resulting prefab seems to be hidden);
- - [BUGFIX] When creating a new dirty material the dirty mask STX isn't created
- - [BUGFIX] Building object name inside prefab isn't correctly saved
- - [BUGFIX] When saving the building prefab the first time and then inserting it into the scene the building model is hidden
- - [NEW] Added progress dialog when saving the building
- - [LEAK FIXED] When closing editor some UI controls remain in memory
- - [LEAK FIXED] When saving a building some meshes and polygons remain in memory
- - [LEAK FIXED] When update building mesh some few polygons and meshes remain in memory
- - [BUGFIX] "Window Arc Bend" parameter isn't float
- - [BUGFIX] "Door Arc Bend" parameter isn't float
- - [BUGFIX] "Door Arc Bend" parameter has wrong default value
Hoping you appreciate,
PROFENIX STUDIO
