Hi Guys,
I'm continuing development of next S2ENGINE HD update.
New features were added:
- Custom layers mask for materials. Generally it is automatically created, in this version you can replace it with one by your own
- Double UV map that let you to assign one of two different UV channel for Material masks and every layer.
- Also you can visualize every UV map channel layout into model viewer
- I've also implemented the possibility to add objects to a skinned model and save them into the model file. Useful to add weapons
A couple of features must be still added before publishing this update.
StayTuned!
