Hi guys,
I've released a new update (1.4.6 b2).
What's New
- Added SetObjectNodePos action
- ActivateObject Action Updated
- PhyObjectSetKinematic Action updated
- PhyObjectSetCollide Action updated
- PhyRagdollSetKinematic Action updated
- PhyRagdollSetCollide Action updated
- Fixed some issue of zombie and player FPS logic
- Added CubeObject class in BasePack for creating procedural non-uniform cubes
- Fixed PlaySound Action issue
- Fixed "Update empty GUI viewport" issue
- Fixed crash when place a Grass object into a scene without terrain
- Fixed LoadAnimation action
- Fixed LoadFSM action
- Fixed LoadPrefab action
- Fixed reflections issues when scaling objects
- Fixed crash when deleting a static rigid body below a physics character
- Fixed decal rendering issues on scaled objects
- Fixed decal flickering
- Fixed bug when rotating prefab shape via inputbox
- Inserted Error MessageBoxes at start
- Fixed default daytime values
- Fixed Steam_api.dll lack when publishing runtime
- Motion Blur optimization (now velocity computation is performed only on dynamic objects)
Cube Objects
One of the new features of this version is the integration of CubeObject class inside the Basepack.
CubeObjects are boxes that can be scaled non-uniformly. UV Texture coordinates are automatically computed basing on Cube extensions, also collision shape is automatically generated.
The following is a BONUS video showing CubeObject use case:
https://www.youtube.com/watch?v=WGun33va23A
