Well, what a year it has been, 2018 has been our most successful year with the releases of our game packs to the multiple improvements we have made to the engine over the past year. We are far from the stage we were at when we first released.
From the Highs to the Lows, you guys have stuck through it all. Have dealt with some of the dumbest bugs we have ever seen while working on a project. Through all that though we have persevered and made progress on every aspect of the engine.
Enough of 2018 lets take a look at what we have in store for 2019 and beyond.
2019
First off the two biggest improvements and the most time consuming is what we are atleast planning for. Anything else will be a bonus.
- New multithreading system. It will improve frame synchronization, files synchronization, math integrations, physics, etc...also in low-end systems
- Physx 3.0 integration. In addition to the current physics features, the new physics will implement convex hulls, cloths and destroyable meshes
Those are the bare minimum we have planned. Due to the fact these are a time consuming process.
Additionals
If there is time, we have planned just these little tid bits that I think you guys will enjoy.
- Textures and Level Streaming
- Temporal AA
- Unicode and multilanguage support
- 64 bit support
2020
As for 2020, we currently have two ambitious projects we have had to move.
both of which are:
- VR Support
- C# Support
Now as always, if we have every milestone reached within the year, the first quarter of 2020 will be solely dedicated to C# and VR Support
With all that said, we have big stuff in the upcoming years and plan to grow even more.
Happy Holidays! & A Happy New Year!
Stay tuned guys,
PROFENIX STUDIO
