Hi guys,
Today there is a new update for S2ENGINE HD 2018.1.
This is a minor but big update :)
I've implemented some new useful features I would like to show you in these videos:
https://www.youtube.com/watch?v=k4KCE4-q6vA
https://www.youtube.com/watch?v=-rEqJALPCBM
https://www.youtube.com/watch?v=iyyD48O1gpE
Following is the complete list of improvements.
RELEASE NOTES
- BUGFIX: Crash if the hierarchy frame is visible and you update an object that was previously the parent of a hierarchy before you detach its children.
- Deleted parameter "projtype" from ParticleSystem class object.
- ParticleSystem picking now refers to a fixed box placed into particle system emitter.
- BUGFIX: When copying particle system gizmo disappears.
- BUGFIX: When placing a prefab containing a particle system, the prefab appear in a wrong far position.
- Better control on state names. Now state names are treated as object names: No more states, belonging to different layers, with same name.
- BUGFIX: Action Variable combo doesn't work for Object_list and node_list parameter types
- BUGFIX: "ShowSimul" button in FSMGraph viewport and "Save" button in FSM tab do not refresh when choosing a variable
- Added "PickObject" button into the PickNode dialog for letting to choose nodes belonging to objects different from current selection
- Added "CreateRigidBody" action in GameMachine
- Added "CHARACTER_COLLIDED" event in GameMachine, for notifying when a character collides with something
- BUGFIX: "MaskX" "MaskY" and "MaskZ" parameters of SetObjectlocalPos doesn't work for physics objects (rigid bodies) when smooth value is 0
- BUGFIX: In prefab tool, system freeze when shape parameters are edited while no collision shapes are selected
- Added "isTrigger" parameter to collision shapes of an object
- Added "ENTER_TRIGGER", "INSIDE_TRIGGER", "EXIT_TRIGGER" events in GameMachine for physics triggers
- Added "INSIDE_WATER" event in GameMachine
- Now Physics triggers events are also sent to the trigger
- Added "outputTriggeringObjects" parameter to "GetTriggerInfo" action that return the list of objects interacting with the trigger
- Added "layermask" parameter into "GetTriggerInfo" action.
- Added "reportInside", "reportEnter" and "reportExit" parameters into "GetTriggerInfo" action
- Added "PhyCharacterDisplace" action
- Added "planar" parameter to "GetObjectSpeed" action
- BUGFIX: variable content of an action parameter isn't reset when toggle from variable to non-variable mode
- Added collision layer masks in project settings
- Added "GetObjectsFromLayerMask" action
- Added "SpawnObjectsFromObjects" action
Hoping you appreciate,
PROFENIX STUDIO
