Hi guys,
Today we have released a new minor update of 2018.1 version.
INTEGRATIONS TO VERSION NAMING SYSTEM
In this version we have introduced a new number after the major version number 2018.1.
It stands for "minor update" version number that could be a FIX, a refinement or a small feature integration.
In this case the minor version has number 9 because we have released 9 fixes after the update to 2018.1 version.
It has been introduced for better recognizing the fixes and small updates after a big release announce, as happened just for 2018.1 version.
MAIN CHANGES
Besides the bugfixes, some of them were very important fixes,
we have added a new naming system for objects (objectname_objectnumber) much more comfortable and smart, and a better global viewport gizmo.
RELEASE NOTES
- BUGFIX: CubeObject texture coords stretched when, after attaching it to another CubeObject, UNDO operation is executed.
- BUGFIX: CubeObject translate too fast when it is attached to another CubeObject
- BUGFIX: UNDO detaches static objects in hierarchy if more than 1 level of hierarchy is created
- BUGFIX: checking for object valid names doesn't work when renaming the object
- BUGFIX: crash if more than 2 innested folders are created into asset browser
- BUGFIX: sometime editor crashes when you create an object and then try to drag'n'drop on it an asset
- BUGFIX: sometime editor crashes when you try to inspect one of the assets of a selected object by its dropdown menu
- Fixed CharacterIsOnGround and CharacterCollisionTest actions
- Fixed PhySetGravity action "gravity" parameter
- InputBox now confirm values also without pressing RETURN key
- Camera speed shortcuts now are also in additional viewports (other than sceneViewport)
- Gizmo axis colors now follow standards (red=X, green=Y, blue=Z)
- Changed object naming system (now it is objectname_objectnumber)
- Added checking for valid node and object names when importing models
- Improved reference gizmo for all viewports
- Now reference Gizmo is always visible in SceneViewport
Hoping you appreciate,
PROFENIX STUDIO
