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Build 8

Hey guys!

Sorry for the long wait. To reward your patience this update is a bit more meaty. The mission system has been significantly overhauled (for the better) which that also means that I had to break compatibility with the previous save files, so you'll have to start a new game.. I was reluctant to make this change but I believe it's for the better.

Improvements and new stuff:
- the ship immediately starts following the path as it's drawn.
- added audio cues when spending/earning money.
- improvements to shipwright menu (highlights attribute upgrades on hover).
- improvements to blueprints menu.
- reworked mission system (better log, more helpful ui cues, failed/complete mission menus).
- can now mark a mission in the mission log (red arrow).
- added glowy particles to pickables and sea props.
- changed icon highlight color on the fleet manager menu.
- added shipwrecks.

Fixes:
- fixed a tooltip rendering bug where the arrow tip would render separately from the box.
- fixed an issue where a crash would occur when a defeated fleet tried to enter combat.
- fixed an issue with the delivery mission where you could get close to the target city and then get your reward at the source city.
- fixed an issue where on delivery of a captured ship, the player would loose the gold, crew and cargo on that ship.
- fixed an issue where sometimes the game would crash if player got an escort quest and the city couldn't spawn a ship.
- fixed an issue where while in lifeboat mode the player could sometimes be attacked.

As always let me know your opinions / issues on the forums! I've been a bit quiet lately, but I'll make and effort to be more active! =)

Enjoy
Ivo