
Dear Makers,
Anymaker has been live in Early Access for just over 2 weeks, and already we are blown away with the creations, and mods that players are building. There are already 350 creations published on the Workshop, and loads of items have hundreds of subscribers.
We have been working hard to react to player feedback and improve the game with regular hotfixes. We have just released our 13th update with several important fixes, and summarize our previous updates in the notes below for convenience.

The main changes include a new tutorial system which explains survival and sandbox modes, the various game systems such as inventory, survival, combat, health, driving, as well as building and the various editing tools. We also documented items and components which now have descriptions.
Players have been providing regular feedback with 230 submissions since launch. We have been going through it, hotfixing where required, and making plans for the future major updates.
Our first major update is planned for October 30th and includes several new features that are popular player requests.

Many thanks to all players who have been playing the game, sharing creations on the workshop, or sending us your feedback.
Much love <3
v0.1.21
Rework - tilt sensor angle now relative to horizon rather than vertical axis
Rework - updated altitude sensor mesh
Fix - held item position no longer moves when pressing shift but not moving
Fix - fixed rare crash in microcontroller related to function parameters
Fix - disconnected incapacitated players no longer despawn
Fix - feedback button now logs in correctly after game has been running for a while
Combined changes, Release to v0.1.20
Features
New tutorial system covering survival, building and tools
Creative/sandbox unlocked from the start without tutorial completion
Item and component descriptions
Climbing up fast ropes
User-defined component names shown on tooltips
UI select/remove are now rebindable
Taskbar icon activated
Reworks / balance
Removed the mass cap for wheels, tracks, trains and torque (fixes oscillation on heavy vehicles)
Alternators produce much more power (and drain more torque)
Impact damage rebalanced so vehicles kill animals/zombies more easily
Fullscreen is the default graphics mode, resolution no longer resets on the loading screen
Sandbox weather fixed to clear sunny day
Free move released when entering seats/ladders/mounts/ropes
Handles usable from seat or ladder
Reduced GPU/system memory footprint
Lighting refactored to handle many lights
Updated/fixed several buildings
Wishlist button removed
Gameplay / physics fixes
Vehicles despawning because they thought they were inside a bunker
Falling through the floor on first MP join with slow CPU/internet
Wheel drag/steering using the correct steering angle
Characters no longer affect wheels
Rotor RPS running away in reverse
Projectiles hitting their own fast-moving source vehicle
Splitting a vehicle no longer breaks control seats
Disconnected item positions fixed
Ropes inside a vehicle group now save with the group
Pasting a group with an undefined rope no longer breaks
Missing bunker physics geometry
Empty tiles resetting on load
Spinning in free move
Control state after fast rope
Oil filter condition tracking
Performance / network / UI
Poor performance looking at tool walls
Trees flickering on tile load
Secondary vehicle meshes culled at the wrong distance
High bandwidth viewing liquid data on a moving vehicle
Surround sound stuttering
Invert mouse
ESC menu no longer kicks to main menu after a timeout
Scientific-notation number formatting
Air filter description
Tutorial locking the loading screen
Axis-action tooltip icons on KB+M
Crash fixes
