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What we're working on today to patch when ready. Based on Early Access Tester Feedback so far.

Here is a list of things we're working on today, these will be patched in once they are ready and are some of the issues we've seen mentioned during playtests on day 1 of Early Access:

- Touchpad locomtion: Move by sliding instead of clicking touchpad
- Optional decoupled mode
- Locking open tutorial room doors to prevent people getting stuck
- Prevent tutorial key from disappearing or not spawning if a step is missed in tutorial
- In-game controller schematic that can be brought up any time explaining what each button does
- Attempt to add optional rotational speed
- Performance bug hunt which is affecting some systems above our recommended system settings.
- In touch with NVIDIA to assist if possible with some card issues
- Recommended settings for VIVE being tested that we and some of the community members have found to help performance:
- Set Supersampling down to 1.0
- Activate Direct Mode
- Set Chaperone mode to dev
- Turn Floor Bound on

That is being worked on so far and we are sifting through all the reports and posts you all are making to see what bugs, user experience and performance issues we can fix as soon as possible.

Those aren't the only things that will be worked on but that is our starting list of things we are looking at right now. When they are done or near done I will follow up and announce the patch with what was added in, what's missing and when we can get it live.

Thank you to the Early Access testers who are helping out! We know there is a journey ahead but we're just starting down this road together!

Link to thread http://steamcommunity.com/app/442660/discussions/0/1470842897552702419/