The SoulKeeper VR

HELM Systems

Released
Aug 15, 2017
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Weekly Discord-exclusive content starting from today.

    As a token of gratitude to those of you who joined/will join our Discord channel, every Friday we will be posting exclusive content related to the game. Today we posted a short video demonstrating more of our upcoming EA2's melee combat. The link to our Discord once again is: Hop

  2. Developer post

    Early Access 2.0 Reveal Trailer & new website

    Plenty of goodies to share today...first things first though: Want to get a taste of what we have been working on all this time? Very well, we present to you our Early Access 2.0 Reveal trailer: Now that we got that out of the way, some more news: We got a new website at www.thes

  3. Developer post

    Development Blog: November 28, 2018

    Welcome to another Dev Blog update! We know, we know, it has been a while since July 12th... However there's a good reason for that. We know you've been craving some new screenshots, or even better, some new videos, and all these are coming very soon, but today's update is about

  4. Developer post

    Development Blog: July 12 2018

    We know...you didn't expect this update to follow only a day after the last one ;) Well, here it is, and what an update we got for you today!! While we will be focusing on wearable helmets, if you go through the trouble of watching the vids posted later in this update, you will w

  5. Developer post

    Development Blog: July 11, 2018

    Hail virtual warriors and spellcasters and welcome to the fifth dev blog update! We have always felt that immersion is among our top priorities with our game. We believe in achieving it through many different ways. Realistic graphics and detailed environments, detailed interactio

  6. Developer post

    Development Blog: June 16, 2018

    Hail virtual warriors and spellcasters and welcome to the fourth dev blog update! Today we are discussing some of the activities you can perform on the side, more specifically hunting. There are several aspects to hunting in the game, so we decided to split it into different part

  7. Developer post

    Development Blog: June 6, 2018

    Hail virtual warriors and spellcasters and welcome to the third dev blog update! We are taking a look at some of the navigation mechanics, more specifically the compass. It's probably safe to say, we all agree that navigation in an RPG is quite important. Especially when an RPG h

  8. Developer post

    Development Blog: May 25, 2018

    Hail virtual warriors and spellcasters! Welcome to the second update blog in this series! Today we are briefly discussing a new feature we have added in, one that we feel is of great convenience to the player. Imagine yourselves in the middle of a quest, in a dark and hostile dun

  9. Developer post

    Development Blog: May 21, 2018

    Hail virtual warriors and spellcasters! This is the first of many Dev Blog updates that will follow between now and the release, not only for Early Access v.2.0 but also for any following updates all the way to the full release. For several months now we have been working hard, r

  10. Developer post

    The SoulKeeper VR - Update on Early Access v.2.0

    Greetings! It has been a while since we shared any details on the latest progress of our game, and that has been for a good reason. We have been hard at work, putting apart all the old mechanics, even features and content, creating new while redesigning and replacing the old, all

  11. Developer post

    Status Update , Q&A and small teaser of upcoming content

    As we approach the end of this year, we want to share a status update as well as an overview of what's coming next in the new year. As has been often stated in the discussion threads, we are actively and fully engaged in the development of the next update, which is not a patch, b

  12. Developer post

    Status Update , Q&A and small teaser of upcoming content

    As we approach the end of this year, we want to share a status update as well as an overview of what's coming next in the new year. As has been often stated in the discussion threads, we are actively and fully engaged in the development of the next update, which is not a patch, b

  13. Developer post

    Latest Update: Early Access Patch Version 1.3

    In this latest patch we bring you a massive overhaul of the audio system and user settings, while we also shortened some lengthy dialogue bits and added a lot more random interaction with scattered objects among other fixes and updates. More specifically: Patch 1.3 notes: Detaile

  14. Developer post

    Latest Update: Early Access Patch Version 1.3

    In this latest patch we bring you a massive overhaul of the audio system and user settings, while we also shortened some lengthy dialogue bits and added a lot more random interaction with scattered objects among other fixes and updates. More specifically: Patch 1.3 notes: Detaile

  15. Developer post

    Back to working after Hurricane Irma

    We just wanted to share with all of you that we are all fine, and getting back to working on the game after Hurricane Irma passed through South Florida (where most of us are). We thank all of you who wished us well, and we hope those of you who were also on the storm's path, you

  16. Developer post

    Back to working after Hurricane Irma

    We just wanted to share with all of you that we are all fine, and getting back to working on the game after Hurricane Irma passed through South Florida (where most of us are). We thank all of you who wished us well, and we hope those of you who were also on the storm's path, you

  17. Developer post

    Preparing for Hurricane Irma

    Hello everyone! I wanted to let all of you know that we may go silent over the next coming days or week since our studio and team is largely around the South Florida area. We're busy battening down the hatches, re-supplying, sharpening our swords and preparing for any potential p

  18. Developer post

    Preparing for Hurricane Irma

    Hello everyone! I wanted to let all of you know that we may go silent over the next coming days or week since our studio and team is largely around the South Florida area. We're busy battening down the hatches, re-supplying, sharpening our swords and preparing for any potential p

  19. Developer post

    Early Access Version 1.2 - Latest Patch

    After a marathon of optimizations, we bring you the latest patch. This patch focuses on performance and visual optimization. So for patch 1.2, more specifically: Brightness/Contrast balanced for both Vive and Rift Major performance optimizations that should allow higher end PCs t

  20. Developer post

    Early Access Version 1.2 - Latest Patch

    After a marathon of optimizations, we bring you the latest patch. This patch focuses on performance and visual optimization. So for patch 1.2, more specifically: Brightness/Contrast balanced for both Vive and Rift Major performance optimizations that should allow higher end PCs t