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Day 2 Hotfixes Incoming (Tutorial bugs, movement improvements and work towards improving performance)

Hey everyone!

Here are some fixes the team have been working at all day after we went through some of the feedback you all have provided and looked at what we can do fastest for your biggest benefit.

We know some of you have some issues from performance to gameplay and are sticking in there with us. Our gratitude cannot be expressed enough other than by working long and hard so hopefully this is a step in the right direction for your continued support.

It’s not everything we can do or need to to towards launch but on Day 2 of release hopefully these will help some more of you get a better gameplay experience:

  • Touch-based locomotion (VIVE) added
  • Touch-based rotation (VIVE) added
  • Optional Decoupled Locomotion (adjustable in "Settings" - both main and in-game menus)
  • Tutorial level fixes
  • ----Key does not get lost if you reload
  • ----General adjustments and optimizations to help move towards better performance
  • General sound and music volume adjustments and balancing
  • Oculus Touch controller main menu mesh material updated
  • Lock visibility and size increased on MAR2/Mardonian Monastery Interior (Level 3) at the final end door

"We are currently experimenting with several different settings and options of SteamVR, will provide more data once we have certain results. In the meantime recommended settings to try out as a temporary bandaid include (Thanks to the community for helping us find some of these!):

  • Set Supersampling down to 1.0
  • Activate Direct Mode
  • Set Chaperone mode to dev
  • Turn Floor Bound on
  • If anyone else has experienced something that helped their situation please share to help our fellow VR Gamers out.

We are still looking into further optimizations and we also reached out to Nvidia see if they can provide some more details on the issues mentioned with certain Nvidia GPUs

We’re also still chipping away at the next large content release which is the first version of dungeon crawl mode but performance and playability now are our primary directives.

We're also looking into making our bugs, troubleshooting, requests and work-in-progress more readily available to all of you. Trello is the likely candidate but may take a few days to execute after some other more important matters first.