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Early Access Version 1.1 - Patch Available now

We want to thank everyone for their patience but most importantly for the detailed and helpful feedback so far. We have been working endlessly since the release to bring you this patch which introduces a number of improvements and features, that should not only make the game playable for everyone, but improve several aspects of the game as well.

Here are the detailed Patch notes:

UPDATES

  • Performance Optimizations (Game has been tested and fully playable on several different setups with a wide range of hardware including i5,i7, Ryzen 1700, 980Ti, 1060, 1070, 1080, Titan X, 16GB, 32 GB RAM, with both Vive and Rift installed on different setups)
  • Introduction of Graphics/Quality settings. For the moment they are basic and categorized into "Low, Medium, High, Ultra". Ultra is not recommended, even if you believe you have a high end system.
  • Hand repositioning, scaling and rotation, specific settings for Vive and Rift to better match each HMD's controllers respectively
  • Sword and Staff rescaling and repositioning to better match real life hand placement
  • Spell aiming readjusted to better match real life hand placement and targeting
  • Decoupled Movement Option now features directional movement dictated by the left controller
  • HMD-specific brightness levels.
  • Load/Reload/Restart optimizations. Game logic now resets/respawns properly upon load/reload/restart, without blocking player progression.
  • Several optimizations that include, lighting, sky placement and settings, particle FX and more.
  • Experimental spacialized sound placement for certain NPCs
  • Opening Logos can be skipped by pressing trigger (as well as spacebar)
  • If HMD offsets player camera from VRPawn's collision settings keyboard "BACKSPACE" will reset it
  • Updated player rotation to revolve around player camera's axis.
  • Adjusted volume levels for music and speech in certain maps.
  • Staff Runestone placement and continuation of it on a loaded level.
  • Fixed Beat The Troll AI navigation issues
  • Full Screen mirroring for both Vive and Rift

KNOWN ISSUES/PENDING FIXES

  • Overlapping speech/sounds through different triggered events
  • Spacialized Sounds for all NPCs & other sound sources
  • Current Vive Brightness settings might not be preferable to some users

PLANS FOR NEAR FUTURE UPDATES

  • Fully detailed graphical settings allowing user control over different options, including shadows, effects, post processing, foliage and more.
  • Optional touchpad-press locomotion for Vive (while still maintaining a touch-based locomotion)
  • Brightness setting slider
  • Many more optimizations and feature introductions, based on user feedback as well as our own roadmap.

As always you are more than welcome to provide us with feedback, as well as bug reports.

We appreciate your interest in our game, but most importantly we appreciate your support.

If you want to be in touch or just simply hang out feel free to drop by our Discord as well. https://discord.gg/37TPK4j