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Next Patch Incoming 48 Hours or ASAP. (Performance fix, basic graphic settings, lighting, etc.)

Hello everyone!

We’ve been working on a pretty big update for some of the issues and requests you’ve have shared on the forums or posts that should be done sometime in the next 48 hours as soon as possible. This patch should include the following:

- Performance fixes that should correct all rendering issues that made the game unplayable for some.
- Introduction of basic graphics settings (more detailed graphics options will be introduced at a later patch)
- We also added more brightness specifically for Vive users coz we noticed they were getting much darker rendering than Rift users. (Light source spell is also being looked at for later.)
- Load/Reload fixes addressing all reported issues that blocked game progression.
- Hands are being re-scaled, repositioned and tweaked to allow more comfortable user experience.
- Sword/Staff rescaled and repositioned to improve your user experience.
- Spell aiming improvements and modifications to improve your user experience and put enemies down more reliably.

Next patch we’ll start working on more detailed graphics settings, better sound and some other things from the list of items you all are sharing. We’re also setting up to create "Onward" style locomotion movement, or in other words direction being dictated by the left controller, will be added at a later patch.

We're also going to start looking at re-animating some of the Gravedigger from level 2. He is a bit off as you noticed due to the limitations we had with mocap vs hand animating completely and our animators are going to start re-working him this week. When we have an ETA on him being replaced we'll add it in patch notes.

Thanks again to everyone who is helping us guide the games direction and sticking in there with us. Your support has been amazing and we will count on it after each patch to make sure we keep improving to create the best possible VR RPG we can!

<3