Hey all,
Just wanted to update everyone that we're making several builds to test some ideas out and solve the larger performance issues some are experiencing and looking to update the engine to 4.17 which has some more VR game improvements.
All the feedback I've seen with specs, examples and even recommended solutions are amazing and I wanted to thank all of you so much for taking time to do this. It really does help since we don't have all the setups or variations to test on.
The reason for testing multiple build variations now is test by rule of elimination to continue narrowing down the problems causing issues for people.
If you you have any additional information or thoughts on things you see bringing your performance down such as specific spells, locations, etc. let us know. From what we've seen the problem is mostly around VIVEs but we're testing these builds on both.
We're also talking with Unreal for additional support as well. That said, this next patch will take some more time to have completed vs the last 24 hour bug hunt but I wanted to assure all of you we are working on it.