Please be sure to update your game for TestLive! Version is 95237/17715
Just to note, we have removed the EA splash screen at the start of the game as well as the EA banners. This is in preparation for launch so it won't still be there on the 8th. :)
Patch Notes
Bugfixing
- Fixed a player collision problem when logging into a server with the setting active to leave offline characters in the world
- Removed unarmed attacks from human npcs and gave them stone daggers instead to avoid players being able to obtain and equip unarmed attacks which bug out their characters
- Fixed an issue with Steam achievement unlocking
- Fixed a text cut-off issue with "take all" button
General balance
- Rebalanced the Mitra spear and Acheronian sickle
- Slightly increased blockee rebound time for 2h spear heavy attacks
- Slightly reduced blocker confirm time for 2h spear heavy attacks
- Cripple effects for melee weapons have been reduced in efficiency
- Lowered the damage of the sickles
- Fixed issue where poison stacks could increase as it was ticking (caused by the weapon being listed as the "damage causer", which could still be poisoned)
- Also fixes issue where poison was affected by armor penetration of the weapon that caused it
- Fix to make javelins have DM's and not icons wrongly assigned, thus crashing the server
Healing rebalance
- Reduced the effect of the Receptive perk (Vitality 40) from +100% healing to +25% healing
- Healing potions now take 10s to heal, increased from 5s. Total healing remains the same
- Regeneration from healing potions now breaks on taking damage
- Bandage healing does not break on damage and removes bleeds and cripples at the end of the effect
- Bandage healing now breaks on movement
- Bleeds now stack up to 20 times and lasts for 20s. Up from 10 stacks and 10 seconds. Bleed damage scaling per stack reduced
- Removed drop from greylotuspotion that overrode healing
- Removed over-the-top-healing from the grey lotus potion that overrode healing
