There is a new patch out for the Testlive branch on Steam. If all goes well with these fixes and the version is stable we will consider moving this version to Live as soon as we can.
This patch contains a sizable update to the Purge, changing around which activities grant Purge points, how fast you accumulate these points, and how dangerous the Purge is. We’ve also fixed Purge NPCs spawning beneath and inside buildings.
Purge creators now do a lot more damage to buildings. As an example, a Frost Giant does 67 points of damage to a player, but will do 30x to 40x that against a building. Up against a 100k T3 structure, a single Frost Giant will need some time to destroy everything, but a 10k T1 structure will be knocked down in around 10 seconds.
The Purge now has 6 difficulty settings:
- 1,2 are used around the southern river (can be resisted with T1 buildings)
- 3,4 are used in the center of the map and the swamp (can be resisted with T2 buildings)
- 5,6 are used in highlands, frozen areas and volcano (you should have T3 buildings to resist them)
There’s also a new server commands for controlling the Purge:
- “PurgeNPCBuildingDamageMultiplier” is a Purge damage modifier per difficulty level. The default setting for this will be 5x on levels 1 and 2, 20x on levels 3 and 4, and 30x on level 5 and 6.
Secondly, we’ve created a damage modifier for player weapons. This is to prevent regular weapons like swords, spears and arrows from doing too much damage against a building when wielded by players. From now on you’ll have a hard time breaking into someone’s base with a normal sword. The consequence of this is that orbs, explosive jars and trebuchets will be more important for sieging and raiding again.
- The new server setting “PlayerBuildingDamageMultiplier” modifies in % the amount of damage a player does against a building. The default setting will be 0.01%.
Purge iteration 2
- Changed which activities grant purge points
- Changed the rate at which you accumulate purge points from 60 minutes to 15 minutes
- Passive players will get a purge at least 1/week while very active players can get purged once per day
- The purge is now better at analyzing the player base and finding spawn areas
- Purge NPCs can now correctly detect and attack placeables (e.g. wooden barricades)
- Purges should no longer spawn inside buildings
- Purge NPCs now do considerably more damage to buildings and higher tier Purges can be very dangerous to sandstone T1 bases. You should be careful with rushing too fast to the North...
Optimization
- Sanitized replication ranges and AI LOD for some crafting stations and corpses
- Optimized stamina & health regeneration code
- Weather system tickrate optimizations
- Optimized basebpcombat blueprint
- Fixed logspam due to land claim
- Fixed game items being kept alive indefinitely (reducing memory usage)
AI
- Thralls on PvE servers should no longer attack players from other clans on sight
- Thralls have realized the futility of chasing the sandstorm if their owner takes damage
Gameplay balance
- Outdoor world bosses now have significantly more hit points
- Outdoor world bosses drop keys 50% instead of 100% of the time
- Gaseous orbs are now enabled again and do finite amounts of damage (instead of % damage)
- Player thralls have been buffed with respect to both hit points and damage output
- Player character and human NPCs can now be damaged inside protection domes
Bugfixing
- Fixed not being able to harvest corpses with ritual tools
- RCON system should now work correctly
- Encumberance icon should no longer disappear sometimes
- Your character should no longer punch the air when placing down the last item in a stack
- Fixed missing spawnable camera in Cursed Wall cinematics
- Player should now be able to correctly save text on the Wall Sign
- Tweaked global corpse limit per player to avoid clogging up server data
- Fixed a problem with characters falling through ground
- If you fall under the map you will now be correctly teleported away to a safe location
- Fixed lifetime of corpses after reloading
- Attacking while holding block key now correctly breaks block
- Fixed a server crash related to summoning players
- Fixed a crash related to deleting a clan with online members
- Fixed a crash in the sky/time of day simulation
- Fixed a bug where you could duplicate NPCs by knocking them out
- Fixed a crash in the building system
- Resource nodes should no longer spawn in a player's base after patching to a new version
- Changed ceiling pieces to have unified collision on all tiers. As we changed the collision any placeables on tier 1 ceilings have likely been lost when the fix was rolled out. We're very sorry for the inconvenience this will cause. Players on PC live should move any placeables away from t1 ceilings and upgrade them to a different tier, then replacing the placeable until after this fix is rolled out for live.
