6th Hot fix patch arrives! Please note that features with "Experimental" tag may not be completely ready (they are functional, just not extensively tested). Also, 5th and 6th Level is in works and should be released on the 18th and 25th respectively!
New Features
- Auto saving. (Experimental)
- Game over sequence can be skipped.
- Staff availability parameter.
- Re-dooring.
- Room refund system.
- Mail box supports mouse scroll wheel.
- Added fullscreen/window toggle option.
- Added UI Scaling option. (Experimental)
- Added SSAO option.
- Added Render scaling option. (Experimental)
- Zoom is now controlled by mouse scroll with additional levels.
- Added zoom level UI and revamped it to 5 levels (instead of three).
- Tavern renaming detection improvements.
- Extended tutorial.
- Piano range increased by 30%.
- Option save prompt.
- 32-bit support. (Experimental)
Fixed Issues
- NPCs getting mobbed near doorways.
- FXAA not getting applied in game.
- Level 4 instability and AI failing.
- Bench often overlapping multiple NPCs on one spot.
- Only maidens asking for a raise.
- Last staff on the staff hire list causing unexpected results.
- Destroying a room right after loading a game breaks the game.
- Difficulty settings text showing wrong text.
- Staff can be picked up when tavern name setting prompt is up.
- Enclosed roooms preventing loading.
- Tavern value not reflecting correctly.
- Two mails get stuck.
- Mail box scrollbar not working.
- Mail can't be deleted randomly.
- Mail preview text getting cut off by the delete button.
- Mail delete button leads to mail reading (edges of the button were still clickable).
- After alt-tabbing out of the game, mouse is not confined on multi monitor setups. (Click to regain confinement)
- In game menu not able to save and apply game options.
- Reception desk placed next to rooms preventing room furniture placement
- Speed FX (blur) showing after entering menu in game.
- Incorrect leaving tavern icon offset position when zoom level changes.
Known Issues
- Some NPCs will be stuck trying to get to some place (moving around a small spot). It doesn't break the game and it is fixed upon save/load so this was sidelined for this patch. It will be handled soon.
