The long waited 0.3 is here! Please note that the new levels will be added in 0.4 (ETA is mid Feb). Please note that the current Dev Build version is actually an outdated, and will be updated with new features and fixes following a new patch this week.
Enjoy!
New Features and Improvements
- Annual reporting.
- Property damage and repairs (job for handymen, can be repaired at 70% original capacity).
- Earthquake.
- Room overlay texture pattern.
- Pause Feature.
- Support for FXAA, SMAA and TXAA (deprecated MSAA)
- Can cancel employment by right clicking before dropping new staff.
- Deferred decals (Much faster and better looking).
- Screen space contact shadows (improves shadow bias)
- Annual reporting UI polished.
- New Spa water graphics with bubble FX.
- MSVO option added.
- Additional messages and mails.
- New camera zoom style.
- Hardware accelerated mouse cursor.
- Optimized guest rendering performance.
- Masters system (You can now contract a bard to stay and perform) (Experimental)
- Furniture can be requested for repairs at any time.
- Furniture can be replaced with new at any time.
- Furniture status overlay icon.
- New damage projection overlay
- Improved radius overlay render speed and transition speed.
- Furnitures destruction (furnitures get destroyed completely when maxHP is lower than 10)
- New furniture grid overlay texture and style.
- All panels show current gold.
- Staff raise difference is deducted immediately.
- Thought bubbles added to all prospective actions to show what the guest wants.
- New signboard timer algorythm.
- Improved zone building performance and better detection.
- Zones with shared walls no longer have flipped walls.
- Improved save file load times (Much faster now!)
- Game pauses automatically when mail panel is on.
- Policy panel UI polished.
- Finance panel (You can now see financial figures in detail)
- Censorship inside the toilet booth
- Zones now return to default state during relocation.
- Guests wash hands
- Improved object detection for some furnitures.
- Added clerk job selection (Reception, Item Shop and Information Desk)
- Revamped policy panel and pricing algorythm
- Added guest frustration thought bubble.
- Wait/Leave feature is back.
- MSVO option added (instead of SSAA)
- Annual reporting (Experimental)
- Room overlay texture pattern (Experimental)
- Pause Feature (Experimental)
- Hardware accelerated cursor (Experimental)
- Cursor options added (Experimental)
- Camera pan and zoom angle
Changes and Fixes
- Drunk guests will not queue for any rooms. Instead, they will roam around drunk until sober.
- Rat click sometimes not registering.
- Relocating or deleting tables after dining leaves the dishes floating.
- Guests spawning at the tavern gate instead of end of the entry way.
- MSAA text overlay for in game options panel removed.
- Removed news slider (Will not be added back, removed permanently)
- Removed Infrastructure panel (Will be added back at a later stage)
- Fixed bench selection panel bug.
- Furnitures can be placed next to gates on Level 5.
- Removed staff podium furniture.
- Staff area settings and level not getting saved.
- Fixed zoning overlay not turning off after cancelling during pause.
- Fixed not being able to zoom in and out mid building rooms.
- Changed zoning color shading style (faster and cleaner).
- Improved room zoning performance.
- Added incoming mail soundFX.
- Mails not showing when paused.
- Staff info panel accessible during relocation.
- Time speed setting back to normal after closing in game menu.
- Ability to control camera in game menu.
- staff members picked up during pause not showing drop animation.
- Magazine subscription save file support.
- Relocating chessboard when a guest is waiting for opponent causing duplicate seating.
- Number of uses not reflecting for certain furnitures.
- Smaller and faster game executable.
- Fixed level 2 and 4 crashing at load.
- Fixed piano not being fixed.
- Fixed thought bubbles rendering on top of game UI.
- Fixed research workshop being saved as admin's office.
- Fixed firepit stop working after load.
- Fixed stage and piano not sobering up drunk guests.
- Fixed furniture repairing happening after purchasing a new furniture.
- Fixed incorrect positioning of guest details UI
- Fixed lag that occurs when the tavern opens.
- Fixed level 2 relocation issue.
- Improved zone building performance and better detection.
- Zones with shared walls no longer have flipped walls.
- Improved save file load times (Much faster now!)
- Game pauses automatically when mail panel is on.
- Policy panel UI polished.
- Fixed swordstone not updating number of uses.
- Fixed slot machine displayed as "furniture-name"
- Fixed UI size change positioning not showing gold.
- Fixed clerk not returning to "Item Shop" after visiting staff room.
- Fixed bartender job resetting to default when picked up.
- Fixed game getting stuck if tavern naming is queried during pause.
- Fixed annual report UI getting cut at low resolutions.
- Earthquake shake effect will not skip during fast forwarding speed.
- Fixed not able to close mail panel during earthquake
- Fixed date tooltip showing in the wrong position.
- Fixed group guests not wanting use shop and gambling den.
- Fixed game crashing if finance report is opened during second year, January.
- Relocating or deleting tables after dining leaves the dishes floating.
- Guests spawning at the tavern gate instead of end of the entry way
- Removed bloom fx from post processing completely
- Duplicate thread entry made for room building
- Incorrect guest icon offset
- Game crashing randomly when hiring handyman
- Incorrect tip text
- FX sound range adjusted.
- Fixed wrong guest room pricing causing everyone to turn away
- Fixed bar mugs staying behind after replacing the bar with a new one.
- Fixed smoke pipes spawning far away from the couch.
- Fixed gambling den related relocation crash.
- Fixed products in the express shop not spawning at the correct location.
Known Issues
- Fighting (Brawling) is temporarily disabled.
- Tavern entry fee feature is temporarily disabled.