Since there are few more days until the DB007 release, I figured I might share a bit more about the upcoming new feature (Experimental).
For those who have missed my previous post about GI, check the following screenshot
This obviously was something very early and somewhat technical rather than a good eye candy. So, here is my current progress a few days later.
Click here for larger image
Believe it or not, the two images are from the same position and camera perspective, with the only difference of Dynamic GI on(Set to high) and off. There is no performance hit on my test machine (GTX 1070) and is able to maintain 60FPS.
Also mind that the both screenshots have identical Post Processing (it is weird that once you see the one with GI, you instantly start to feel that the one without GI feels almost visually incorrect)
Nevertheless, this venture into Dynamic Global Illumination is definitely improving visuals and also gameplay (rooms feel more localized due to lights bouncing off of its walls, creating unique atmosphere for each room) and I am considering making the nights darker to give that "tavern night" feel and related gameplay to it.
Hope you found this post interesting.
Dynamic GI will be released on January 31 via the Developer Build DB007.