Version 0.32 and Dev Build DB007 is now live! Please note that the new Dynamic GI is exclusive to Dev Build (for now), so please try the Dev Build :D
Enjoy and as always, kindly report bugs at the bug thread.
EDIT: If you are experiencing any GI related issues, please leave a comment at the GI thread in the Dev Build Bug Report Forum. Thanks!
Main Build Version 0.32
- Fixed option text opacity
- Fixed express shop fee clamped at 20 Gold
- Fixed tutorial getting stuck after the "Good luck" message if mail panel is opened
- Fixed tutorial text about blue tiles (it is white now)
- Fixed furniture building available inside doorway.
- Fixed broken reception desk getting clerks stuck.
- Fixed office statistics showing after destroying office.
- Fixed study desk and stage fees not getting saved.
- AI path calculation speed improved. (from 2 seconds to 0.04 seconds on average)
Dev Build DB007
- Dynamic GI (Experimental)
- Level 6 - Garden of Zen.
- Lag that occured when selecting a room or a furniture to be relocated was improved.
- Reception Desk durability increased.
- AI path calculation speed improved. (from 2 seconds to 0.04 seconds on average)
- AI will no longer randomly wonder off but rather stay near its point of interest. (Experimental)
- In game menu UI polished.
- Improved rendering performance.
- Fixed option text opacity
- Fixed express shop fee clamped at 20 Gold
- Fixed tutorial getting stuck after the "Good luck" message if mail panel is opened
- Fixed tutorial text about blue tiles (it is white now)
- Fixed furniture building available inside doorway.
- Fixed broken reception desk getting clerks stuck.
- Fixed office statistics showing after destroying office.
- Fixed annual report not highlighting player's tavern.
- Fixed annual report showing zero figures.
- Fixed some furnitures allowed to be placed too close to other furnitures.
- Fixed policy panel scrolling not working and cutting off options.
- Increased guest sobering up rate (less vomit)
- Fixed furnitures staying behind if relocation is pressed mid construction.
- Fixed internal execution threads getting mixed up that were causing random glitches to the game.
- Fixed level 4 not highlighting player tavern.
- Fixed guests leaving reception desk floating animation.
- Fixed study desk and stage fees not getting saved.