So, for those who are not informed, I am making some announcements of what will be happening in March.
Since its launch, Tavern Tycoon has suffered from the current AI system that wasn't at its full potential. It has gone through two or three redesigns and improvements and has definitely improved, yet not quite there. Recently, I've come to the point where the patching up of the system won't get us to the point that we all want. Hence, I've been working on a brand new system, outside of the current Unity Engine framework, that will promptly fix the situation.
- I am allocating 100% of my development time to revamp the AI system. I have completed testing a protype, and so far it seems very promising.
- All subsequent work on the game will pause for the development of the AI system in March. At the moment, this is my top priority.
- The new AI system will debut April 1st, via Dev Build and will be pushed down to the mainbuild when proven rock solid.
- The development of the new AI system will set me back for the next two weeks, but it will likely prevent pathing and AI bugs popping up constantly in the future.
If you have any questions regarding the new AI system, feel free to ask :D
Hope this helps!