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Build 0.2g Released!

Build 0.2g is here! I've tried to hunt down as many hidden bugs as I can, including the level 3 crashing bug. Please start a new game (not from level 1 but the level that you are trying to play) and also please update your drivers as well. I've had outdated drivers causing crashes, not many, but definitely a few.

Also, if you are experiencing severe pixelation of your screen, to the point of unplayable screen, that means you are using a pirated copy - it is one of anti piracy tricks I put in, but totally forgot about it since nobody came to me with that "bug" haha. So, if you are experiencing this "bug" then, well, I can't help you :D

I am working on 0.2h now, and 0.21a to be released by the month's end. It should wrap up the 0.2 build to a stable build. The sooner this happens, the quicker I can get on for level 6.

Fixes

  • All staff members sitting on one couch.
  • Clicking on kids sometimes crashing the game.
  • Spa fee capped at 20 Gold.
  • Restroom and gambling den fees not getting charged.
  • Maidens research even when they are tired when manually dropped in the room.
  • Bartender getting stuck at bar.
  • Knights not paying fees after using exercise mats.
  • Door relocation post-building not working.

New Features

  • Bartenders can research (Improves quality of mead which influences sobering up speed)
  • Dirt particles are pooled (slightly larger memory foot print, but helps performance)
  • Monthly report mails merge (Prevents mail clutter)
  • Improved NPC path correction if disturbed mid transition
  • Added staff level up features
  • Adjusted Scam & Spam cycle (less spamming)

Known Issues

  • Fighting (Brawling) is temporarily disabled. Should makes its ways back via 0.21a (few days away)
  • The new mead research levels will not be saved, hence will be lost after a load game, this is to provide save file compatibility. It is not a bug, but a temporary design choice for an experimental feature. It will be saved coming 0.21a patch.
  • New NPC Pathfinding is in works but I have improved the current pathfinding logic to be equal or even better than pre 0.2 builds. Once the new pathfinding is done, it will make its way to public builds.

Ps. Please post bugs at the bug report forum. It really makes my tracking and feedback difficult if posted here as a reply. Thanks!