DB032 Release Notes.
- Fixed: AI getting stuck if fighting position is too close to wall.
- Fixed: Protection magic fx showing at wrong position for fireplace.
- Fixed: Guests floating to bars.
- Fixed: In room edit mode, green placers don't register collision.
- Fixed: Removed "Hide All" button in management panel not working.
- Fixed: Furniture can be placed in front of doors.
Main Build V0.9 Release Notes.
- Added: Endless Journey Mode (Experimental)
- Added: General UI Sound placement and revision.
- Added: Bar fight added back.
- Added: End credit sequence.
- Added: Local guards (they try to enter the tavern on duty).
- Added: Gambling Den guest win/lose animation.
- Added: AI teleport!
- Added: Jester!
- Added: Three new buffs (Coupons, Discounts and Magic Scrolls)
- Added: Coupon and Discount tickets.
- Added: Guest history feedback for room items being too expensive.
- Improved: Furniture placement smoothness and jittering issue.
- Improved: Grid detection algorythm.
- Improved: Revised Lobby shadow map render.
- Improved: Adjusted ambient lighting for when GI is not enabled.
- Improved: Click UI sound rebalanced so that it is not as intrusive as before.
- Improved: Admin Panel UI revised.
- Improved: Updated zone description tips to reflect latest gameplay.
- Improved: Improved room building UI.
- Improved: Rooms won't be able to be opened if other rooms are not able to be reached.
- Improved: Furniture editing also supports smooth movement.
- Improved: Gambling Den win overlay animation.
- Improved: Instead of the object turning red when it can't be built, the whole tile turns red/white.
- Improved: Zoning quad is lit separately from world lighting.
- Improved: Admin's office reworked.
- Improved: Revised general tutorial sequence.
- Improved: Memory allocation by not spawning unused UI elements.
- Improved: Level 9 rebalanced.
- Fixed: AI getting stuck if fighting position is too close to wall.
- Fixed: Protection magic fx showing at wrong position for fireplace.
- Fixed: Guests floating to bars.
- Fixed: In room edit mode, green placers don't register collision.
- Fixed: Removed "Hide All" button in management panel not working.
- Fixed: Furniture can be placed in front of doors.
- Fixed: Maidens ignoring "waiting for vacancy".
- Fixed: Furniture placed with horizontal offset.
- Fixed: Able to select NPC and rooms while moving furniture.
- Fixed: Time not reverting back to normal during "waiting for vacancy".
- Fixed: Policy panel tip text blurred.
- Fixed: Guests repeating door opening sequence.
- Fixed: Furniture applying pathing during placement.
- Fixed: Spa decoratives spawning during placement.
- Fixed: During Furniture placement, rooms can be selected.
- Fixed: Spa bath can't be placed in certain combination.
- Fixed: If another property is clicked during property purchase, the gates of that property would also open.
- Fixed: Bar fighting happening over a long distance.
- Fixed: Furniture placement sometimes placing the furniture with a positional offset.
- Fixed: Level 8 pathing.
- Fixed: Teleportation Center portal showing wrong render order during placement.
- Fixed: Teleportation Center bugging out if the room is edited again before receiving a guest.
- Fixed: When clerks leave express shop counter due to tiredness, guests can still buy.
- Fixed: AI getting stuck due to unreachable destination.
- Fixed: Level 10 shadow issues.
- Fixed: Quick message about trade offers sometimes bugging out.
- Fixed: Archery range and shared guestroom icon showing legacy icon.
- Fixed: Wrong tip text displayed during furniture edit mode.
- Fixed: When furniture are added after initial room building, it would become jittery during placement.
- Fixed: Replacing door position makes pathing holes in the wall.
- Fixed: Other rooms can be selected during room building.
- Fixed: Archery Range objects not showing if furniture can be built.
- Fixed: Research panel updating late when clicked.
- Fixed: Removed "Master Contracts" from the finance panel and replaced with "Administrative fees".
- Fixed: Scams/mail involved costs not showing on the finance panel.
- Fixed: Minor only staying in the first building.
- Fixed: Loaded level 10 games missing room walls.
- Fixed: Level 7 world detail option change crashing the game.
- Fixed: Guests paying gym entry fee twice.
- Fixed: Staff hiring can be cancelled during tutorial.