Enjoy :D
EDIT: The original release notes had some duplicate lines (I am guessing copy, paste error on my end).
Main Build (Version 0.6)
- Added: Levels 1~10 Rebalanced (Work in progress)
- Added: Revamped Lobby
- Added: More guest feedback added
- Added: Fireworks.
- Added: Guests that visit the gym will change their appearance after workout.
- Added: Wizards that visit Arcane Study will change their appearance.
- Added: Level ambient voice.
- Added: Level ambient track.
- Added: Arcane Study rune stage magic sequence.
- Added: Spa kraken sequence.
- Added: Gym workout FX.
- Added: Guests will also perform crunches and jumping jacks on the exercise mat.
- Added: Various sound effects for furnitures and interactions.
- Added: Staff Training Room and new perk training workflow.
- Added: Staff and guest history.
- Added: Financial bail out (If your gold drops below zero, the lord offers a one time bail out)
- Added: When gold is below zero, tavern's reputation slowly drops leading to an eventual game over.
- Added: New buffs: (Out of money, Fresh mead and more)
- Added: Staff area restriction and UI workflow.
- Added: Smooth placement for furnitures.
- Added: Level 5 ambient effect and sound
- Added: Staff Training Room and new perk training workflow.
- Added: Archery Range.
- Added: Staff and guest history.
- Added: User interface overhaul (Work in progress!)
- Added: Staff special perks. (Experimental)
- Added: Furnitures can now be edited directly by simply clicking on the furniture.
- Added: Object placement animation.
- Added: Timed buffs.
- Added: support for ultra wide screen.
- Improved: All guest face textures.
- Improved: Music radius detection and related sub-routine.
- Improved: Inspection visit routine.
- Improved: Repair animation and effects.
- Improved: Mail box UI design.
- Improved: Maestro employment and management.
- Improved: Staff wage now scales with difficulty.
- Improved: Room furnitures are fully editable. (No need to destroy all or just add).
- Improved: Room doors can be repositioned at any time.
- Improved: Mage and wizard float animation height adjusted.
- Improved: Climate effects and occurrence algorithm.
- Improved: Cleaned up legacy code for improved performance.
- Improved: Door sound timing adjusted to match animation.
- Improved: Particle rendering speed and memory requirement.
- Improved: Ghosting effects occuring on shared guest room greatly reduced.
- Improved: First 3 levels were rebalanced.
- Improved: Smooth furniture rotation during placement and relocation.
- Improved: Window panel transition and animation.
- Improved: Staff potential allocation and effects reworked.
- Improved: Staff ability and movement speed adjusted.
- Improved: Level 1, 7 and 9 ambient light discrepency between GI and non GI lit environment.
- Improved: Level 3 environment reworked.
- Improved: Slight global illumination performance improvement.
- Improved: Furniture placement grid UI.
- Improved: Fireplace size refactored.
- Improved: Earth quake sound effects
- Improved: Staff face graphics sprite streaming sequence.
- Improved: Furniture break sounds and UI.
- Improved: Win sequence and sound effects.
- Improved: Revised New recipe letter and improvment letter.
- Improved: Refactored some of the classification for finance panel
- Improved: Earthquakes do not trigger at the same time.
- Improved: UI animation to the instruction window.
- Improved: GI "Low" is now the best performance/frame option. Default option for enabling GI.
- Improved: Window panel transition and animation.
- Improved: Cleaned up legacy code for improved performance.
- Improved: Door sound timing adjusted to match animation.
- Improved: Particle rendering speed and memory requirement.
- Improved: Ghosting effects occuring on shared guest room greatly reduced.
- Improved: Staff wage now scales with difficulty.
- Improved: Music radius detection and related sub-routine.
- Improved: Inspection visit routine.
- Improved: Repair animation and effects.
- Improved: Smooth camera zoom and movement
- Improved: Title animation improved.
- Fixed: Instructions not showing for level 9
- Fixed: baggage items position offset
- Fixed: damage texture showing up with excessive emission.
- Fixed: mail panel scroll bar UI style.
- Fixed: double message occuring when furniture breaks due to earthquake.
- Fixed: handyman not able to reach stage for repairs.
- Fixed: table repair point being randomized.
- Fixed: bard description not updating during performance.
- Fixed: portal placement blocking path in tight corners.
- Fixed: guest animations and movement impairment occuring when the particular guest is offscreen.
- Fixed: Level 7 clear requirements being too low.
- Fixed: Level 8 emissive level being too high.
- Fixed: Gymnasium pathing issues related to training dummy.
- Fixed: shop counter when placed towards the wall, boxing out all paths.
- Fixed: wrong status text shown for guests moving to training dummy.
- Fixed: In game menu opening during furniture or room placement.
- Fixed: Relocating staying active when in game menu is entered after relocation is enabled.
- Fixed: Raining at the beginning of a round for one second.
- Fixed: Storage shelf costing 0 gold.
- Fixed: Under certain cases, two instances of the game could be launched.
- Fixed: Mouse cursor not changing its animation at times.
- Fixed: A rare memory leak related to animations on scene.
- Fixed: Collisions registering twice at times.
- Fixed: Certain older generation CPUs causing crash.
- Fixed: Room building glitching during kitchen placement.
- Fixed: Storage room door sound playing wooden door sounds.
- Fixed: Sound direction being reversed for floor noise.
- Fixed: Level 7 ambient track being too loud.
- Fixed: Level 9 internal error happening after level load.
- Fixed: Furniture not accessible after repairs.
- Fixed: Level 9 lighting kicking in late.
- Fixed: Level 3 ground texture showing white seams.
- Fixed: Wrong tip text showing on the room building UI.
- Fixed: Last furniture staying on the screen if the room is completed without placing it.
- Fixed: Guests stop visiting spa after a while.
- Fixed: Recipe improvement letter typo.
- Fixed: Level win letter format bugging out.
- Fixed: Frames dropping when hiring staff.
- Fixed: Tavern value not showing up.
- Fixed: Rooms not selectable after a loaded game.
- Fixed: Sell price on the quick panel showing higher price than actual refund amount.
- Fixed: Some UI sequence can be triggered twice.
- Fixed: Some quick UI panels triggered while furniture panel is active.
- Fixed: Level Loading getting stuck upon moving onto next level.
- Fixed: Transition screen not playing any sound.
- Fixed: Non-guests affecting reputation.
- Fixed: Some UI panels showing legacy content during transition.
- Fixed: Management Panel title in the wrong position.
- Fixed: Local guests stop animating when camera quickly slides into view.
- Fixed: Every fifth staff wage not getting paid.
- Fixed: Exiting quickpanel by right clicking during waiting for vacancy.
- Fixed: Selecting other rooms during waiting for vacancy.
- Fixed: Save file overwrite causing duplicate save files.
- Fixed: Level 5 earthquake not triggering after a load game.
- Fixed: Relocating staying active when in game menu is entered after relocation is enabled.
- Fixed: Raining at the beginning of a round for one second.
- Fixed: baggage items position offset
- Fixed: damage texture showing up with excessive emission.
- Fixed: mail panel scroll bar UI style.
- Fixed: double message occuring when furniture breaks due to earthquake.
- Fixed: handyman not able to reach stage for repairs.
- Fixed: table repair point being randomized.
- Fixed: bard description not updating during performance.
- Removed: entrance fee from the policy panel.
