After many delays and reconsiderations, DB008.1 finally arrives!
I am not doing a full release note here as pretty much every entry would require a lengthy description but to keep it simple and short:
- Level 7 and Level 8 is now available.
- Trade system : Other taverns will offer trades. Expect player offering trades at a later stage.
- Storage system : Guests will now store baggage and collect them on their way out. Baggage effects movement speed and general satisfaction.
Please note that all the new features are experimental.
I made an announce few days ago that I will be scrapping Invasion system entirely and consequently, the champion system. The issue here was that the introduction of the new system made the game feel very different - almost like a castle defender game.
Since then, I've been reshaping the whole invasion system to be more fitting to the game and adding extra layer of player choices and queues to smoothly fit with the current gameplay style.
For example, before an invasion, invaders will send you a letter, asking you for something. The player will be given 4 choices: Provoke, Reject, Stall or Accept.
- If you choose "Accept" invader's demands, the invaders will not attack your tavern but you will lose reputation and of course, gold if that is what the invaders asked for.
- If you choose "Stall", depending on the invader and your reputation, they might give you some time.
- If you choose "Reject" or "Provoke" then invaders will either be straight out attacking your tavern or back off - depending on how strong your champion forces are. When the invasion actually occurs, then your champions will automatically fight the invaders, and will try to minimize damage done to the tavern.
DB008.2 should have all these new features included, and we shall see from there :D.
So far, I am quite happy with the changes I made, and reminds me that I should be adding more depth to other aspects of the game.