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Update on the New AI System.

Now that we are few days away from April 1, I think I can put out few dates with more information. The new pathing system will debut this Sunday on Dev Build. It has its kinks here and there and I expect bugs to pop up here and there. Similar to our previous iteration, it will take few patches to stabilize it.

I have introduced three new features to the new pathing system. And they are:

1) Room relocation will wait for the active guests in the room to leave.
2) Guests will roam near a point of interest instead of randomly dozing off.
3) Guests will immediately head to the point of interest.

So far, the 1 and 2 seems rock solid. But 3 seems a bit unstable in my opinion. I am sure as we straighten out bugs here and there it will get there, but just wanted to put it out there.

I am still positive about the new system as it has fixed many internal engine issues that I had implement workarounds to resolve them. Also, given its short development time, it is rather doing quite well :D Hopefully by the end of April, we will be free of AI issues!

Hope this helps!

EDIT: I changed Saturday to Sunday as it is a typo.