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Version 0.32 Released!

Version 0.32 and Dev Build DB007 is now live! Please note that the new Dynamic GI is exclusive to Dev Build (for now), so please try the Dev Build :D

Enjoy and as always, kindly report bugs at the bug thread.

EDIT: If you are experiencing any GI related issues, please leave a comment at the GI thread in the Dev Build Bug Report Forum. Thanks!

Main Build Version 0.32

  • Fixed option text opacity
  • Fixed express shop fee clamped at 20 Gold
  • Fixed tutorial getting stuck after the "Good luck" message if mail panel is opened
  • Fixed tutorial text about blue tiles (it is white now)
  • Fixed furniture building available inside doorway.
  • Fixed broken reception desk getting clerks stuck.
  • Fixed office statistics showing after destroying office.
  • Fixed study desk and stage fees not getting saved.
  • AI path calculation speed improved. (from 2 seconds to 0.04 seconds on average)

Dev Build DB007

  • Dynamic GI (Experimental)
  • Level 6 - Garden of Zen.
  • Lag that occured when selecting a room or a furniture to be relocated was improved.
  • Reception Desk durability increased.
  • AI path calculation speed improved. (from 2 seconds to 0.04 seconds on average)
  • AI will no longer randomly wonder off but rather stay near its point of interest. (Experimental)
  • In game menu UI polished.
  • Improved rendering performance.
  • Fixed option text opacity
  • Fixed express shop fee clamped at 20 Gold
  • Fixed tutorial getting stuck after the "Good luck" message if mail panel is opened
  • Fixed tutorial text about blue tiles (it is white now)
  • Fixed furniture building available inside doorway.
  • Fixed broken reception desk getting clerks stuck.
  • Fixed office statistics showing after destroying office.
  • Fixed annual report not highlighting player's tavern.
  • Fixed annual report showing zero figures.
  • Fixed some furnitures allowed to be placed too close to other furnitures.
  • Fixed policy panel scrolling not working and cutting off options.
  • Increased guest sobering up rate (less vomit)
  • Fixed furnitures staying behind if relocation is pressed mid construction.
  • Fixed internal execution threads getting mixed up that were causing random glitches to the game.
  • Fixed level 4 not highlighting player tavern.
  • Fixed guests leaving reception desk floating animation.
  • Fixed study desk and stage fees not getting saved.