So, after 2 months of long work, I think I am ready to release 0.2 build. I am not quite 100% about it but since this term is getting a bit longer than everyone expected (including myself) I am going to do this :D
ETA is June 2 (with a bit of wiggle room).
Here is the list of features for the curious mind :D
New Features
- Level 5 "Dungeon is not an exception"
- New zone "Express Shop"
- New zone "Gambling Den"
- New revamped waiting algorythm
- Level director system to prevent critical game crash
- Improved navigation and CPU thread allocation
- Zone and furniture availability is now level specific
- New lobby background and patch timer
- Camera rotation
- Staff responsibility and section assignment
- Staff level up and specialization
- Extended staff control UI
- NPC selection outlining
- Animated cursor
- Furniture damage and repair system
- Extended room information
- Improved zone drag response and detection
- Plant watering and reward system
- Revamped staff control logic
- Improved helper message logic
- Spa water FX (refraction based and no more reflections that eat CPU time)
- Spa bath takes up to three guests
- Spa bath water and fx reworked
- Spa changing booth curtain retextured
- Revised bench allocation
- New furniture - Advertising board
- New furniture - Chess table
- New furniture - Book shelf
- New furniture - Sword stone
- New NPC - mage
- New NPC - rogue
- Spam & scam system
- Exiting UI windows changed to right mouse click
- New UI font
- New Particle renderer and FX queue
- Bard contracts system (Experimental)
- Optimized game performance
Fixed Issues
- Picked up staff gets stuck between room walls
- Texture anistropic filter not working
- Texture resolution halved in lobby
- In game menu option saving not working
- Shadow settings not reflected via in game option menu
- Restroom queue system malfunctioning after a relocation
- Height offset causing floating guests.
- Guests warping to destionation even when path is not stale.
