Thank you so much to everyone who purchased Anomalogenos.
In this post, we’re announcing the details of the update scheduled for September.
Since we’ll be participating in events in September, we’ll be lowering the priority on minor fixes
and instead focusing on implementing the changes we weren’t able to complete in August, as well as larger new features.
・Planned Updates for September
We plan to implement the following updates in September.
They are listed in order of priority.
Please note that the order may change—or updates may be postponed—if higher-priority items are added or if development takes longer than expected.
Medium-scale: Items that have been completed will be implemented on the 14th.
・Restoration of the Encyclopedia*
We sincerely apologize for the long delay in implementing this feature. We are finally able to complete the restoration of the Encyclopedia and will implement it on the medium-scale update day.
・Ammo Optimization*
Currently, the game slows down drastically when you have over 200 rounds of ammo or when they become densely packed; this change is expected to significantly improve performance. We anticipate the system will be able to handle around 1,000 rounds.
・Changes to Special Generated Item Generation Paths and Rules*
Currently, certain fish generate special items (a total of 30 types, including triangular and square traps, and black hole-like entities that suck you in). Instead of having these generated by fish, we will add dedicated objects that generate them, and the items will be generated from those objects.
・Addition of Endgame Content
We will add a mode where players start from the 1M mark (1st layer) and continuously challenge their way up to the final layer from scratch.
In this mode, players open treasure chests obtained after moving to each new layer, updating their equipment as they descend. Clearing the mode grants the items obtained and one special passive skill.
Large-scale content: Whatever has been completed will be implemented on the 28th.
・We plan to add about 20–30 new skills. This will include approximately 20 passive skills
and 10 active skills.
・We will implement the Altar of Wishes as a new structure at the 0M mark. *
Regarding passive skills, you’ll be able to specify which specific categories of passive skills are more likely to appear. This prevents situations where there are too many skills to choose from, making it difficult to build a viable setup. Additionally, as more skills are added in future updates, we plan to increase the likelihood of the skills you specify here appearing.
・We’ll increase the variety of dungeon layouts. *
Currently, dungeons consist of a single set of six floors, but we plan to add unique layout concepts to each dungeon to give them more distinct characteristics.
・We will add visual and sound effects.
We plan to add unique effects to skills where possible.
We also plan to add distinctive sound effects for various actions, such as changing equipment or switching tabs.
・We will continue working on the English translation.
Items marked with ※ are features that were not included in last month’s update.
