Hello!
Welcome to another update to Kings and Heroes! We’re excited to bring you the latest content update that includes the introduction of the Amarians as a playable race!
Amarians as a playable race!
The Amarians have emerged from their burrows to join the adventure! This new race if fully customizable and ready to explore Everdale! Players can choose any class with the new race!
The Mirefen Burrows!
A new dungeon set deep below the Mirefen Swamp lies the Mirefen Burrows. The Mirefen Burrows were homes to many of the Amarians who have taken up with the townsfolk of Everdale to seek adventure! The dwellers of the burrows see those Amarians who left for Everdale and traitors seek to eliminate them.
The Crypt of the Spider!
Venture into the depths of the Spider’s Lair! Deep in this dungeon, cultists worship the Queen and do her bidding! Do you have the mettle to cleanse these dark passages of the evil that lies within?
The Broken Hideout
The Darkspire Raiders are up to something in the depths of the Broken Hideout. Knowing the Darkspire, they are probably up to no good. Journey to the Broken Hideout and put a stop to their dark ways.
The Caverns of the Wild!
The Caverns of the Wild have been improved and optimized.
Founder’s Items
This patch introduces Founder’s items for November (sorry we’re late) and December.
Aged Darkspire Wolf
The stable master has trained a group of Darkspire wolves as mounts for those in Everdale daring enough to ride one!
Experience Loot Items
Zzyzx now offers players a means to gain more experience while adventuring with a special Cloak and Necklace that will increase experience gained by 10% each while worn
Upgraded Auto Loot Trinket
Zzyzx also offers players a quest at level 50 to trade in their existing stone for a more powerful one.
Loot & Items
Loot in dungeons should have a more consistent progression. Bosses in new dungeons have had their loot improved.
• Chests now give currency to all players in group
• Increased frequency of loot piles, destructibles and chests
• Loot setup is such that smaller loot objects (loot piles and destructibles) provide more of the basics to get through a dungeon while chests and NPC’s will provide opportunities for gear
• CRAFTING UPDATE: The crafted item's update will happen next patch (we're aiming for Friday) it was just too much to fit into this patch and needed additional support.
Light Magic!
Light magic has been added as an additional elemental magic. Players will begin to see items with Light magic on them soon.
Combat
We are working to improve many aspects of our combat. Our last pass focused on Player centric adjustments. This patch begins adjustments to NPC’s and how they are affected by abilities, in addition to adding a variety of deaths, changes in animation stats (i.e. targets and players seeing different animations for different abilities when hit). This will take several patches to implement and this is the beginning
• Dispel Magic and Free have had their utility improved. Many abilities/buffs are now dispellable.
• Added multiple variations of death animations to many NPC’s
• Added animations when impacted by specific abilities to increase effect (1st person and 3rd person)
Performance
• Fixed several crash scenarios
Gameplay
• NPC’s can now grant quests as well as being a merchant, look for more content here in the future
• Fixed issues with when mounting and dismounting
• Fixed difficulty settings in dungeons that would sometimes cause NPC’s to spawn with incorrect difficulty
• Fixed broken boss doors that would not perform correctly
• Increased randomization of available dungeons
• Fixed origin on several dungeon sections that would cause NPC’s to stream in slowing (sometimes popping)
• Improved Amarian NPC Ability sets, Amarian NPC’s will now pull from a larger group of abilities when combating players
• Smaller NPC’s have had their hit boxes increased, animation changes to make them less jumpy coming soon
• Many dungeon traps have had their lethality increased, be mindful when crossing them
• Added several sounds to environment, npcs, traps
• Boss cards have been improved and updated.
• Fixed Level of Detail settings on many items to reduce popping
• Many Icons were updated
• Fixed issue where alignment was not setting proper selection
Thanks for checking out our patch notes! We have much more on the way!
John
http://store.steampowered.com/app/436560/