Kings and Heroes

Industry Games

Released
Nov 16, 2017
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    FREE Co-op Dungeon Runner, Dungeons of Sundaria!

    We are very excited to make this special announcement. We are a small team of gamers that love making co-op games and our first one was Kings and Heroes . As many of you will remember, the scope of that game was too large and the server costs too high, so we ultimately had to dis

  2. Developer post

    Kings and Heroes - Hotfix

    Overview Hello All, This morning we patched a hotfix to some crafting and quest items. Gameplay • Fixed an issue causing block value on shields not to work, all shields should display their correct block value • Orbs have been adjusted to have Spell Power and Spell Critical Damag

  3. Developer post

    King's and Heroes Update 1

    Good Evening, We are happy to bring you the next update for Kings and Heroes. Thanks for playing! Performance • Fixed an issue causing some quest NPCs to not respawn • Fixed an issue causing the moon to be hidden • Fixed grouping, chat, rim shader and map issues with Tomb of the

  4. Developer post

    Server Restarts

    Hi Everyone. We are still tuning the servers for the live population and will be restarting as needed. We performed this action tonight to resolve some issues. We apologize for the inconvenience. Thanks for playing! See you in game! Warren

  5. Developer post

    Launch Day Update!

    Exiting Steam Early Access Greetings Kings and Heroes players, We want to take this opportunity to thank you for your feedback and support throughout Early Access. It’s been about 3 years since we started Kings and Heroes and half of that time, we’ve been in Steam Early Access. A

  6. Developer post

    Patch 57 - Server Fix & Dungeons via the Inn

    Hello All, We Have found the issue causing server degradation (high pings & latency) and patched it early this morning. We also brought back the Dungeon tables in the Inn. Performance • Fixed issue that would cause server performance to degrade. • Re-enabled random dungeon ta

  7. Developer post

    Patch 56 - Server Performance Update

    Overview Hello All, We patched early this morning to fix several issues with server performance and content that was patched last Friday. Performance While we feel the improvements below will greatly improve performance, should we run into any further issues please let us know, a

  8. Developer post

    Patch 55 – The Beginning of the World!

    Overview This patch is HUGE. We’ve been working hard for months and we’re very happy to present it for your evaluation. We’ve worked on way too many things to list them all individually, so here are the main updates in this patch. Please use the Feedback button to update us on an

  9. Developer post
  10. Developer post

    Stream with the devs!

    Join us Friday, October 27 at noon PST/8PM CET on Twitch to see what we've been working on as we fire up the test server!

  11. Developer post

    A quick preview of world content

    We’ve been really busy adding a lot of content. Check out this shot of our world map. The post-its are all quests, NPC encounters, caves, castles and more to do. Stay tuned for a massive update later this month.

  12. Developer post

    PvP Update! - Patch 54

    Good Evening! The patch this week adds new PvP content, item changes as well as some fixes to current issues. Content Players can now access three new PvP maps. Arena’s have been added so you can challenge other adventurers. Larger groups can try out the new Seige map which allow

  13. Developer post

    Patch 53 – Patch Notes

    Good Morning! We have applied a new patch to address several of the issues that were brought up following the previous patch. We hope to have the roadmap out to you in the coming weeks. Gameplay • We now allow for Item multi-selection o Multi destroy/salvage/sale • Fixed an error

  14. Developer post

    The UI & The Frozen Caverns! – Patch 52

    Good Evening! We’re excited to bring you the latest Kings & Heroes patch. It’s loaded with upgrades. It also features our latest content update, the Frozen Caverns. In all, there were more than 600 changes made, most of which focused on making the game run better. We apprecia

  15. Developer post

    Patch 51a – Patch Notes

    Good Evening! This is a small patch to fix character issues Account Management • Fixed an issue causing some players to not see all of their characters following the character migration.

  16. Developer post

    Patch 51 – Patch Notes

    Good Afternoon! This is a small patch to fix some issues we were able to resolve. Performance • Fixed disconnect issues found in several dungeons • Optimized network traffic of dungeon floors • Fixed several occurrences in which destructible objects were not appearing until destr

  17. Developer post

    Patch 50 – Patch Notes

    Good Evening! Thank you for your patience. The servers should be back online and the notes for the patch are below. Combining Servers In an effort to improve the overall experience for our players, we have combined server populations. During Early Access, we have found that we ca

  18. Developer post

    Patch 49 – Patch Notes

    Good Morning! This week we have some fixes and upgrades to the game. Gameplay • Fixed issue where swapping equipment would show invalid icon • Fixed Client Side Inventory icon swap simulation (looks more direct) • UI item tooltip display will differentiate elemental damages (weap

  19. Developer post

    Patch 48!

    Good Afternoon! We’re happy to bring you another update to King’s and Heroes! Performance • Upgrade Unreal Engine • Fixes various crashes and compatibility issues • Includes increased optimization and performance • Unlocked frame rate to allow up to 120 Hz • Fixed disconnect &amp

  20. Developer post

    Patch 47!

    Patch 47! Hello! This patch includes gameplay fixes to existing content. Gameplay • Fixed NPC AI pathing in most dungeons (Lair of the Damned) primarily. NPC’s should now move along paths more consistently. Larger NPC’s should behave better • Fixed a distance issue with larger NP