Developer postOriginal post (opens in a new tab)

Patch 49 – Patch Notes

Good Morning!

This week we have some fixes and upgrades to the game.

Gameplay

• Fixed issue where swapping equipment would show invalid icon
• Fixed Client Side Inventory icon swap simulation (looks more direct)
• UI item tooltip display will differentiate elemental damages (weapon and item bonus)
• UI will now display light damage and resist
• Fixed several boss portraits
• Increased difficulty of Anraku, Dragozir, Gorkeg and Izmug in the Lair of the Damned
• Improved animations on several NPC’s
• Fixed issue with network position of destructible objects and doors
• Fixed salvage and firepit sounds
• Fixed various bugs, floating objects, gaps causing players to fall through dungeons
• Increased the drop rate of Ancient Items
• Fixed several portions of the Crypt of the Spider, spider eggs have been improved, traps spawn spiders instead of fire.
• Lair of the Damned NPC’s have been removed from initial hall after entry.
• Fixed issues with boss doors.

Abilities

• Fixed bug allowing players to dodge while being stunned, paralyzed, or slept
• Adjusted Throw Dagger to utilize melee attack power
• Wall run animations have been updated
• Fixed issue with Mortal Strike and Charge that would cause player to become stuck and die
• Updated debuff/status icons for bleed, sleep and other debuffs
• Buffs/Debuffs are now correctly cleared when character dies
• Fixed issue with Skoridian's trap
• Fixed Kobold animation issues.

Thanks for playing. See you today during the stream!

John

http://store.steampowered.com/app/436560/