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Patch 42

We've revamped Matchmaking to make it easier for players to join others who are creating dungeons. There are also many other fixes and optimizations in this patch. This was necessary before we start adding the new dungeons and world content. The game should now be in a good state for us to move ahead with this. Thank you all for your patience during these patches. The following lists more details on the specifics of this patch.

Matchmaking:
• Players now have the option to enable "Available for dungeon" from their player UI (P) or at one of the tables at the inn, this will make players available for matchmaking to those who create dungeons
• Players creating a dungeon will start a matchmaking lobby to find those players available for dungeon, matching players with up to a 10 level difference
• When creating a dungeon players may cancel matchmaking to choose different dungeon options

Abilities:
• Resurrection targeting is now more forgiving
• Wall Run surface angle check adjusted for Rogue ability
• Abilities targeting friendly units can no longer be cast to NPCs

Fixes:
• Fix Elf male Ear skin color on low LOD
• Setup various dungeon structures for an upcoming content update
• fixed Crafting list that was not updating newly learned recipes
• Fixed round shield and tower shield moved geometry away from bracer and rotated straps.
• Reduced the amount of account saving in lobby
• Fixed possible state bug when leaving matchmaking
• Fixed script warning during endplay of hud
• Fixed non-functioning calls to play ui sound
• Fixed bug causing level range for matchmaking to be ignored
• Fixed bug with starting dungeon
• Added LODs to grouped static meshes
• Cache equipped items in lobby to reduce server calls and improve performance
• Removed old camera shake/anim notify assets
• Fixed shield issues in 3rd person, added movement state update; reversed tp bash animations.

- Warren