• We have made substantial changes to the "net code" model of our character data
• Chat has been revamped
o Chat tabs have been removed.
o Instead, channels can be used via /s for say, /p for group(party), and /t for team (when PVP is released)
o Added '/w [name] [message]' for whispering
• Group persistence has been re-enabled for when exiting a dungeon
• Optimizations to items and item-like merchant objects (abilities, trade skills, etc.)
o Item stats have been rounded and should not have hidden decimal. Equipping an item should add the exact same amount of stat on the character stat UI
o Item Stack has been optimized, try adding item into stack and check if it is saved properly
o Lava dungeon shouldn't have level 1 item in chest anymore
o Loot group level is fixed. (ie: certain loot doesn't appear until player is level 39+)
o Consumable item (ability scrolls) Requirements match so you can cast it.
o Consumable item (learn ability) from trainer and scroll obtained in loot (dungeons)
• Optimizations to combat and net code
o Changed the way system stacks movement speed and attack speed. It should still behave the same as before, which is highest positive combined with lowest negative.
o Revamped how consumables (ability scrolls, potions, etc.) are used.
• Dungeons
o Significant rework to Lava
o Optimizations when loading floors
o Change to randomization to make Lava dungeons more navigable.
• Voice Overs added to additional vendors such as merchants
• Boss Cards added- should also be included in journal after killing a boss.
• Fixed item loss/duping when game client crashed or turned off inadvertently without logging off….Thanks Xyzen!
There is also a lot of additional changes to the code in preparation for PVP!
Thanks for all your feedback and patience.
-Warren