Hi,
Thanks for joining us, welcome to Patch 8. Patch 8 primarily features many fixes for load crashes and errors as well as a grouping/matchmaking upgrade. Please see the patch notes below for more information.
Load Crashes
Fixed multiple crashes based upon several load conditions.
Grouping & Matchmaking
Please Read
Player grouping and starting a dungeon are now handled separately. The matchmaking and group systems were overhauled to refine matchmaking criteria making grouping much easier. Joining a group can be done in one of two ways.
Players may still approach another player and invite them when the prompt pops up on screen. Players can continue to fill out their groups this way if they wish. The other option will be to access the new Group tab (replacing the old Friends tab). Players may click “Find Group” and they will be placed in the grouping/matchmaking system. The Join card on the dungeon creation menu has been removed.
The primary criteria looks for players in the level range within +/- 5 levels of the group leader. The goal is to ensure all players receive experience for the dungeon.
When you have the group of your desired size, the group leader must then go to the inn, sit down at a table and create their dungeon. The dungeon will start immediately upon creation, no need to hit F10. All players in group at the time of dungeon creation will join dungeon, players will not be able to join after dungeon has started.
Fixed additional grouping issues & bugs.
Action Bar/Ability Bar
Players will notice that action/ability bars were reset, this was necessary to allow for consumables to be placed into the action bar. We do not foresee any future reset to the bar due to this. Consumables are not yet able to be placed; we anticipate this functionality later in the week.
Crafting
Crafting experience has been adjusted to utilize the crafting experience curve originally intended. Crafting items at your level should grant the most experience available at any given level. Crafting items below your level should grant less experience. Salvaging experience has been adjusted as well.
Weaponsmithing patterns have had their quality adjusted fixed.
Crafting recipes were not displaying the correct raw material quantities needed in order craft an item.
Animations
Fixed multiple animations
Abilities
Fixed issues where players could not purchase abilities from class trainers due to level of ability, this has been fixed.
Cleric, Champion and Wizard classes had their abilities adjusted.
Items
Slash, Crush and Resist damage on weapons are now correctly modified. Previously weapons had incorrect stats.
Early Access Items are no longer included in beginning inventory (this was due to be a week only promotion from launch date and was extended)
Sound
Enhanced several NPC’s interaction with voice, added ambient sounds.
There are many items we continue to work on. If you experience issues with any of the items that have been patched please submit feedback in game or via the support forums on steam. We are continuing to work on items that are access and performance related as our highest priority. Thank you for supporting us!
John