Grizzak’s Mire Introduced
• Grizzak’s Mire is a Player vs. Player map that uses a capture mechanic to acquire resources (identical to Broadmoor Ravine). Players are divided into two teams. The teams each have a symbol on the top left of the UI. The objective of the map is to acquire a total of 2000 resources. There are three main capture points on the map. When players stand in an uncontested capture area, a progress bar will indicate that the objective is being captured. A contested area takes a little longer to contest and then capture. Once an objective is captured players will begin to acquire resources for the objective. In addition to the main objectives there is an orb of power. The orb acts as a 4th objective giving resources to the team that owns the orb. Players can acquire the orb by running over it. Once acquired, players will keep the orb until they stealth or are killed.
Performance
• Fixed banners at capture points that would not work at times
• Notice after PvP map to use bind stone if you do not wish to queue for the next match
• Improved PvP map load times
• Fix issues with some players not being able to capture points
• Improved Combat animation
• Fixed leveling error when using mounts
• Fixed a bug where Halfling’s could not climb ladders.
• Boss dungeon door locks have been fixed and should allow players to pass when boss is killed.
• PvP experience now displayed in UI
• Team chat /t will now be the default for PvP
• Winning team will now receive 3 tokens for winning
• Ability icons will now turn gray while they are on cooldown.