Good Evening!
We had a patch this evening focusing on some quick fixes and particle effects following the Halloween event.
https://youtu.be/FdFeYpfe1Qs
Update to all ability particle effects!
• The new material function fades the effect from a specific distance to the camera. Implemented the function into all of the materials used by class ability particle effects. This means that all of the class ability effects should fade out as they get close to the player camera and are at full opacity a certain distance away from the camera.
• This should remedy abilities that could blind players (both while casting and getting hit with) without diminishing the look of them from a far.
Abilities - Wizard - Fireball
Wizard - Fire Armor
Cleric - Smite
Weapon effects have been updated!
• Weapon effects will now appear on the edge of the weapon creating a Fresnel effect.
• Created unique material weapon effects for holy, death and decay.
• Changed the lightning weapon effect to blink less intensely and less frequently and slowed down the fire weapon effect to make them not as distracting.
• Added materials for all weapon particle effects
• Fixed visual artifacts in heaven and hell purgatories by turning off the lens flare in those biomes.
Performance
• Added client side prediction for sprinting to make it smoother going between sprinting and not
• Fixed broken audio on some destructible objects
• Fixed quests that were not function properly
• Fixed a potential issue with world loot
• Fixed several Bow and Crossbow animations to function properly
Thanks for playing, we will update the community Update page with information regarding the next patch soon.
John
http://store.steampowered.com/app/436560/