Now there are 10 hours of very intense gameplay, tested for fair balance and fun party progression. The world creation process advances very rapidly these days, I make about 20-30 minutes of gameplay per day, tested and all.
I have also taken a big, final decision for the game. There won't be many adventures as I wanted in the previous updates. I'll make what I wanted to do at the beginning : one big, open world adventure of about 20 hours where you explore a place filled with evil and you must discover and stop the cause of the problems, in any order you decide to do it.
I also finally see the end of this project. Making the rest of this game world won't take much time, and I've taken my decisions on what I want to make or not for this current game. It's easy to want to have a huge list of features, but I've decided that it's enough.
These are the things I plan on making for the rest of the game :
- More options to customize characters : faces, body types, hair styles.
- More spells and skills. I aim for something like 15-20 new spells, and 15 new skills.
- Staff weapons for mages.
- A bunch of new enemies (40 or more) for the end of the game.
- New special characteristics for magical weapons and armors.
- Better interfaces for character stats, inventory and spells. I'm not quite sure how I'll do these, though. There is a problem with screen space and organisation for these... but I'll find somethng.
If there is a feature you'd like to see, please ask. Maybe I'll do it. And thanks to everyone for your patience. This game and these updates took quite a bit of time to make and no one ever complained about it or put pressure on me, and everyone has been awesome in the forums.