Worlds of Chaos: Invasion

Tactichaos

Released
Feb 10, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    New Update! Abilities descriptions fixed, random encounters are back, etc.

    In this update : - Abilities (previously named "Spells") have their description texts updated to be more descriptive, precise and I corrected the inaccuracies and missing parts. - Random encounters, that I've decided to remove because they were very buggy, have been put back, cor

  2. Developer post

    Small update

    A small update that corrects these things : - Improve the interface displaying party characters at the start of the game and in party creation. Cleaner, better looking, more complete. - Lightning Strike now more powerful and stuns enemies. - More intense lighting when outside. -

  3. Developer post

    New update

    In this update : - Dead party members gain XP for combats even if they are dead. Changed this because you could lose a lot of xp if you played at high difficulty levels, where losing party members in combat is frequent, which means lower levels at the end of the game, making it e

  4. Developer post

    Almost Final Update

    The game is coming very, very close to the end. The next one could very well be the final update. The game could be published in this state, but there are still things that would benefit from some work. So, here is what's new in this update : - Much improved dungeon styles, and c

  5. Developer post

    New Update!

    Hi everyone, In this update, I've corrected some problems that were there with the new spell system. I've made a lot of testing and tested most spells thoroughly. I've remade the last part of the game to remove unnecessary/less fun parts, and concentrated the fun and special part

  6. Developer post

    Update with HP bars on characters and target arrows

    In this update, I've finished what I told I was working on in the previous update. - In combat, you can now see HP bars (which also show injuries) over the head of characters and enemies, but only when you press Alt. I've tried letting these bars all the time but it was annoying

  7. Developer post

    New Update

    Hi everyone, I've taken some much needed vacations this summer and I'm back to working on the game. In this new update, here's what I've done : - 15 new weapon and armor special/magical powers. - The icon of all weapons, armors and rings now have a small number indicating its lev

  8. Developer post

    Finished!

    The base game is finished! And I've beat the game in 23 hours. Every part of the game is complete, and it's playable from the beginning to the end, almost bug free. I will still improve things until I feel the game is completely to my taste. Here is what has been improved in this

  9. Developer post

    Bug repairs and mostly finished the base game.

    Hi everyone, The few very recent updates are solving problems that appeared with the new spells update (spells that didn't work correctly, particles that didn't show, etc.) and bugs that came from a conflict with the tutorial when creating a new party and starting a new game. It

  10. Developer post

    38 new Spells, with 21 new Effects in Update

    In this update, I improved the spell and effects system, and added 38 new spells which mostly use 21 spell effects. Here is the list of new spells by category: Warrior : Battlecry, Break Armor, Dispel Burst, Guard, Provoking Shout, Raidant Aura. Fighter : Battle Vigor, Defensive

  11. Developer post

    Update

    So here is the update that took a while to make. I could not update sooner because the game was a mess, due to the deep changes I made in the base program. This update is a little hasty, because I said I would publish it within the week, but very close to complete. There are thin

  12. Developer post

    Overworld map finished, more dungeons are ready, story completely created.

    The world map is finished, with all environments and enemies placed. The story is complete, everything is decided for the whole game. What remains is integrating some of these it in the game, mostly dungeons and caverns. And cleaning the mess I do when I work on the game. I post

  13. Developer post

    Overworld map finished, more dungeons are ready, story completely created.

    The world map is finished, with all environments and enemies placed. The story is complete, everything is decided for the whole game. What remains is integrating some of these it in the game, mostly dungeons and caverns. And cleaning the mess I do when I work on the game. I post

  14. Developer post

    What's next...

    Hi everyone, The next things that will most probably get in the game are things that will improve the contents, gameplay and fun in the first 14 hours of the game. All of these will be inserted to replace parts of the beginning of the game. It might mean that players already into

  15. Developer post

    What's next...

    Hi everyone, The next things that will most probably get in the game are things that will improve the contents, gameplay and fun in the first 14 hours of the game. All of these will be inserted to replace parts of the beginning of the game. It might mean that players already into

  16. Developer post

    New face styles from a recent update (video)

    Just a small post to show the new face styles that come from the new update. These are all random styles (clicked on "randomize" many times and made a video of the faces it made).

  17. Developer post

    New face styles from a recent update (video)

    Just a small post to show the new face styles that come from the new update. These are all random styles (clicked on "randomize" many times and made a video of the faces it made).

  18. Developer post

    What I'm currently working on... (environment graphics)

    I want to take the habit of making public what I'm doing a lot more, it's a weakness I have to be quite private on my work, so here it goes. I'll try to do it regularly. These last days, I've improved the way the natural environments look. I've realized that for terrain ground, i

  19. Developer post

    What I'm currently working on... (environment graphics)

    I want to take the habit of making public what I'm doing a lot more, it's a weakness I have to be quite private on my work, so here it goes. I'll try to do it regularly. These last days, I've improved the way the natural environments look. I've realized that for terrain ground, i

  20. Developer post

    Update with more character customization and major bug repaired

    Hi everyone, This update has 2 important things improved/corrected. First, I have added a lot of customization options for party characters : you can now change eyes by combining eyes and eyebrows textures, you can combine 2 hair styles (front and back hair), and you can change e