Hello again! Here's a couple more patches of some other issues that were mentioned in feedback.
Video playback/Opening cinematic crash: Some users have reported their game crashing when starting up a new game and trying to load the opening cinematic. Apparently this is a rare obscure issue that a small few get with GameMaker's video playback feature (I saw reports of this for Deltarune Chapter 3 as well). I'm considering not using this feature in the full game if the issue persists without a fix in the coming years, but for now if the demo crashes while trying to play the opening cinematic, it'll give you the option to disable video playback the next time you boot the game up.
Date-time parsing fix attempt #2: Some users would experience issues with their game crashing when trying to load due to a mismatch on the data given from their computer clock. Previously I thought a safety net I added would fix this but unfortunately those users reported still experiencing the crash. I'm more confident this fix will prevent that from happening.
Incorrect tooltip instructions: After changing out default key assignments for actions, I also changed what keys were used in places like the Recollectory for returning to the World Map and for pausing. Those tool tips should now properly reflect the buttons those actions are assigned to.
Bigtop Battlers Crash: Some users reported being able to complete the "force kill" foe on wave 62 of Bigtop Battlers, causing the game to crash. This should be fixed now.
Froblin Bellagarth Doodad: Upgrading the speed on the Froblin Bellagarth doodad would actually do nothing. That should be fixed now.
Thank you everyone for your valuable feedback!
