I LOVE THIS GAME!!!! It's truly the kinda game I wanted to see made. Sometimes I play it myself for hours even though I made it and I'm supposed to be tired of it by now. Sadly, nobody else likes it.
GalactiWar is dead!
Yep, completely confined to the deep dark pits of the Steam catalogue with no signs of light. If Steam was an ocean, my game would be in the Mariana Trench. Maybe wishlists and all that marketing bullshit really does matter. Or maybe the game was rigged from the start? It's not easy being indie, you get ignored by press, ignored by youtubers, rejected from festivals, buried by algorithms, etc. Basically I never found any "promotional tactic" that ever worked. Most people who know about this game probably found it from Next Fest or the personal calendar (lucky they added that right before I released) and maybe a few from itch.io. Or maybe I'm just the only one who likes this game!
Whatever! I didn't get into game development cause I wanted to see the wishlists number go up. I got into it cause I LOVE DEVELOPING!!! THAT'S WHY I DID A NEW SURPRISE UPDATE FOR GALACTIWAR!!! WOOOOOOOOOOOOOOOOOOOOO!
Anyway, so this update is mostly about tech. Only five tech levels seemed a little short. So I increased it to ten. And added a bunch new stuff that empires can unlock, like more powerful versions of frigates, destroyers, and cruisers.
THE FULL CHANGELOG:
v1.1
* Added tier 2 and 3 frigates, destroyers, and cruisers
* Science labs are less likely to get destroyed in wars
* Tech level 10 is now the maximum tech level
* Prices on trade goods are not going out of control anymore
* Research is slower so empires don't blitz through tech levels
Tech level unlocks
1 - Frigate I
2 - Destroyer I
3 - Frigate II
4 - Cruiser I
5 - Destroyer II
6 - Carrier
7 - Frigate III
8 - Dreadnought, Cruiser II
9 - Destroyer III
10 - Doomsday Weapon, Cruiser III
Weapons
* Star cannon - AOE splash damage (Tech 8)
* Plasma beam - Purple laser (Tech 6)
* Scattershot cannon - Fires many projectiles at a time (Tech 9)
* Homing missile (Tech 5)
* Shield generator (Tech 7)
Buildings
* Advanced Shipyard - faster ship building (Tech 7)
* Advanced Smelter - increased metal production (Tech 6)
* Ministry of Commerce - increases tax revenue (Tech 5)
* Double Turret (Tech 8)
Other
* Space Carp creature
* Parasite creature - takes over ships
* Rare metals resource
* Average tech level graph
Crises
* Carp Migration
Achievements
* FUTURE! - An empire has reached tech level 10
* I Think I Made Fish Too Hardcore - A space carp has destroyed a Dreadnought
* OH NO - A parasite has infested a Dreadnought
