Hello, dear friends !
Small (maybe last ?) adjustments and small enhancements before the playtest ends, on February 9th at 6am PT. A big thanks to all of you who tested the game and who shared feedback, and for those who are still here, let's see in detail what this patch has in store:
THE COMPLETE PATCHNOTE
-- ADJUSTMENTS AND BALANCING --
-Caretaker's base HP reduced from 26-29 to 20-23.
-Caretaker's base damage reduced from 6 to 5.
-Fairy's base damage reduced from 14 to 13.
spells:
-Last Resort: Shields granted increased from 10 to 15.
-- MISC: --
-The minimum number of rooms in each layer has been adjusted. On average, floors above 3 contain at least one to two additional rooms.
-Added a "Drink 5" button when right-clicking the bottle of life.
-Added a visual cue on the bottle of life to indicate how much life is going to be refilled after the next event.
-- BUG FIXING: --
-Fixed a bug where HEATSTEAL, SCRAMBLED & CONCENTRATED status effects weren't displayed on spells details (really fixed, this time).
-Fixed a bug which prevented Erupty Rage from doing its base 3 damage.
-Fixed a bug which could, in some rare situations, prevent 'Mas Elf from accessing its second phase.
-Fixed a bug which allowed some status effects to go farther down the negative stack limit.
