Greetings, fellow dice enthusiasts!
I sincerely hope you enjoyed Zaria, and what better opportunity to dive back in than with a small content update?
WHAT'S NEW, IN SHORT:
- The Caretaker, a new enemy found only in 3-star battles.
- CONTRACTS+ mode, with three contracts based on the three pre-existing bosses, but much harder.
- Six new spells (many of which have been reworked), three new bullets, and two new status effects.
- Particle effects (very basic ones) during combat.
Overall, I designed this update to keep the fun going, and especially to reorganize Milena's spells based on the initial feedback I received. I tried to give her a greater diversity of builds, and I hope this will be noticeable while playing.
THE COMPLETE PATCHNOTE:
SPELLS:
NEW: Bowngrade - Deals 3 damage to all enemies. For each BONIFY stack you have, reduce their BONIFY by 1.
NEW: Punishment - If the target has a stack of CONCENTRATED, consume it and grant them 5 PIERCED.
NEW: Distraction - Deals VAL damage. If the target is stunned, reduce their STRENGTH by 1 and BONIFY by 4.
NEW: Intimidate - If your bullet is reloaded, grant all enemies 3 PIERCED. Activates automatically at the start of the turn.
NEW: Motivated Defense - Grant yourself 3 shields and a stack of HEATSTEAL.
NEW: Ready & Steady - Grant yourself 2 HEATSTEAL and 1 BURN.
Burning Hand: *Removed*
Selective Fist: *Removed*
Bonified Defense**: *Removed*
Express Defense: *Removed*
Passionnate: Now grants 4 BONIFY if you have ETERNAL BURN charges.
Tri-Trident: Now grants -3 BONIFY to the player instead of 3 PIERCED.
Wisp: Damage increased to 3 to all enemies, instead of 2.
Purification: No longer grants shields but a charge of HEATSTEAL.
The Eternal: Sacrifices 4 HP instead of 3, but now grants 1 additional STRENGTH.
Red Drop: No longer increases the value of the targeted die, but grants 3 BONIFY instead.
Gratifying Redraw: No longer grants healing, but grants BONIFY instead.
BULLETS:
NEW: Calcio, 4mm - 1 IMPACT - If you consume BONIFY while firing this bullet, grant double the negative stacks to the target.
NEW: HEAT.a41 - 5mm - 1 IMPACT - If you have charges of HEATSTEAL, heal yourself for the additional damage dealt by this bullet.
NEW: Hellbullet - 3mm - 0 IMPACT - The IMPACT of this bullet is equal to the number of charges of ETERNAL BURN you possess.
Constable: Deals 1 additional damage instead of 2, but now grants 2 BONIFY.
Guili: Deals 3 additional damage instead of 6, but deals 7 additional damage if the target is affected by the CONCENTRATED status effect.
Zeka: Deals 4 additional damage instead of 3.
STATUS EFFECTS:
NEW: HEATSTEAL - Heals the player for half the damage dealt by their burning dice. Stacks up to 2 charges and is consumed at the start of the turn.
NEW: SOFT LIGHT - At the start of the turn, heals all allies for 2 HP per stack. Stacks up to 2 and is consumed when hit by combos.
-**PIERCED**: Now also absorbs healing granted in addition to shields.
-- BUG FIXES: --
- Fixed several English translation errors.
May our ones flourish into sixes tomorrow. 🌹
