Hello again, thank you all sincerely for your first feedbacks !
Last patch before the update next monday, which is will include a new enemy and some new functionnalities I'll present to you guys soon !
While we're waiting, unless there is another big error or bug to patch, let's see what this last patch of the week is all about:
-- ADJUSTMENTS AND BALANCE: --
Spells:
The Eternal: Now sacrifices 3 HP, instead of 4.
Bonified Defense: Now grants 4 shields instead of 3.
Burning Hand: Now has 2 activation charges, instead of 1.
Express Defense: Now grants 6 shields if the player has none, instead of 5.
Infernal Cycle: Now has 2 activation charges, instead of 3.
Purification: Now converts negative status effects into charges of Bonify instead of charges of Burn.
Quick Conversion: Converts each charge of Burn into two charges of Bonify, instead of one.
Quick Conversion: Now has 2 activation charges, instead of 3.
Note: As it stood, the Quick Conversion skill was more of a hindrance than a help, since it caused a loss of Bonify charges in the exchange. Restoring both Bonify charges to the level of Milena's passive without triggering dice burns makes the skill much more relevant.
Red Drop: In addition to purifying the targeted die, its value changes to its highest available value (depending on the die).
Well Cooked: The value of the targeted die is changed to 3, instead of 2.
Bullets:
Tickle: Damage increased from 5 to 6.
Constable: Damage increased from 0 to 2.
Piercer: If the enemy is stunned, damage is increased from 6 to 8.
Enemies:
-Most 1-star enemies deal significantly more base damage.
-Some enemies gain significantly more health/damage on higher floors.
Various balancing changes:
- Completing a floor now only restores 30% of the player's maximum health, instead of 50%.
- The stork can no longer refill the health bottle if it is already full.
- The stork refills the health bottle more frequently.
- The stork has a slightly lower chance of appearing.
- The dice statue has a higher chance of appearing (the number of times it can appear per floor remains the same).
-- ACCESSIBILITY: --
- Dragging an invalid die onto ammunition or the skill tree now displays an error message for clarity.
- Added a Question Mark button to scenes with available tutorials for review.
- MISCELLANEOUS: --
- When the player does not need to replace ammunition, the replacement screen is skipped.
- Added a slight delay to the skill wheel screen when placing a new skill to prevent accidental placements.
- Added a visual indicator for level 4 burst bars.
- Added a notification to the completion screen when the player unlocks the third contract.
- BUG FIXES: --
- Fixed a bug that allowed Piercer ammo to always deal its bonus damage.
- Fixed a bug that allowed players to completely bypass Aito's second phase by dealing multiple hits.
- Fixed a bug with Loot that caused it to instantly change its action once its last Gift charge was consumed.
- Fixed a bug that allowed players to click multiple times on a skill on the new skill selection screen.
- Fixed an additional translation error.
