Welcome to our very first devlog. Yes - production has officially started, so we’re kicking things off with regular updates where we’ll show development progress and new gameplay features.
Same world. A new place to take care of.
Bus Station Simulator is set in the same town as the rest of our games from the shared universe - Winston Springs. This time, you take over a ruined, neglected bus station and slowly transform it into a local transportation hub: more platforms, carriers, routes, services, and staff.
What are we showing in this devlog?
We’re starting with the basics - first screenshots and two core pillars of the experience:
1. Bus station blockout - main building exterior




The screenshots show the main bus station building from the outside in its blockout phase. No final details yet, but the shape and scale are already there. This is our starting point for expansion - turning a run-down facility into a busy, living transfer center.
2. The first bus





We’re also showing the very first bus you start with. A small, local vehicle running short routes. Perfect for learning the core gameplay loop: prepare the station → handle the route → earn money → invest → grow traffic.
What’s next?
In the upcoming devlogs, we’ll start revealing more gameplay “building blocks”: station services, route planning, platform expansion, and progression you can feel both in traffic and in your finances.
The game is being developed by Anshar Studios, with Garage Monkeys as the publisher.

PS. Discover the town of Winston Springs in the first game of the series - Car Dealer Simulator.
https://store.steampowered.com/app/2404880/Car_Dealer_Simulator/
